Another portion of this game that I'd like to share now is the True Magic system.
This system was created to give base statistics (strength, dexterity, constitution, etc) further use and importance for your character's creation and progression.
It's quite simple, really. Virtually every spell has a basic version and true version. It's probably obvious, but the basic version requires only that you be the right class and possess a minimum of the stats to cast. While the better, true version of the spell requires additional prerequisites - usually stats - to cast. For example, a spell that would conjure a projectile might require dexterity (to assist with aiming) to unlock the true version, while something that creates an area of effect might require constitution (because the intensity of such a spell might be a hazard for the caster).
I probably should have mentioned somewhere that I ended up writing a whole new spell book for this game with 100% original spells and illustrations.
That's all for now. Thank you. ThreeD10
Oh, one other thing: Am I being too abrasive on here with the new posts? I've had a lot of fun interacting with this community and talking about my game but I don't want to saturate the market or become a nuisance. I haven't encountered anything negative, yet, but my knowledge and experience in forums is about 20 years out of date.
This system was created to give base statistics (strength, dexterity, constitution, etc) further use and importance for your character's creation and progression.
It's quite simple, really. Virtually every spell has a basic version and true version. It's probably obvious, but the basic version requires only that you be the right class and possess a minimum of the stats to cast. While the better, true version of the spell requires additional prerequisites - usually stats - to cast. For example, a spell that would conjure a projectile might require dexterity (to assist with aiming) to unlock the true version, while something that creates an area of effect might require constitution (because the intensity of such a spell might be a hazard for the caster).
I probably should have mentioned somewhere that I ended up writing a whole new spell book for this game with 100% original spells and illustrations.
That's all for now. Thank you. ThreeD10
Oh, one other thing: Am I being too abrasive on here with the new posts? I've had a lot of fun interacting with this community and talking about my game but I don't want to saturate the market or become a nuisance. I haven't encountered anything negative, yet, but my knowledge and experience in forums is about 20 years out of date.