Thresholds and Fort Saves

takyris

First Post
I know, I know, it's a bit presumptuous to start throwing around House Rules before I even have the dang book. But that's never stopped me before. :)

Any math people or people some experience so far or anything care to comment on the possible following house rule?

Instead of having the Massive Damage save be a flat Fort DC15, I was considering having it be at "Damage Dealt". Ergo, you're hit for 23 points damage, it's a Fort(23).

This is a ton more lethal for the big damage. It's going to hurt the players (and anyone the players attack) more than it'll help anyone -- I could only see a few cases where a low-Con person is hit for 12 points damage and only has to make a Fort DC12 instead of 15.

Thoughts? Too killer? Game-Breaker? I don't have a game starting yet, so really, this is not an "I'm going to kill the players next week with this rule" kind of scenario. I'm just kicking around possibilities.

-Tacky
 

log in or register to remove this ad

Seems far too fatal to me, but then I generally resent the time that it takes for my players to roll up new characters every week.

I'm assuming that this is for D20M, not regular D&D... it would favor spell casters too much in regular D&D. One 10th level maximized fireball would do 60 points. NO ONE will make a DC60 save, IMO.
 

takyris said:
I know, I know, it's a bit presumptuous to start throwing around House Rules before I even have the dang book. But that's never stopped me before. :)

Well, why not try the system as written, prior to changing it. I mean, it was playtested to death by the authors themselves, in a game that has only been out a month, that you haven't even read fully yet.

Just have a little faith and give it a try as written, and THEN decide if you need/want a houserule. Why muck about with a balance issue before you fully understand the consequences of doing so?
 

Remove ads

Top