Retro-Rocket
First Post
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I am starting a 1930's Pulp Adventure style Play by Post game using the Mutants and Masterminds rules. The cast will consist of 4 daring men and/or women to find adventure and fight evil in 1935 San Francisco and around the world. Characters will start at PL 5. I am looking for exceptional but normal human characters though some strange powers (think hypnotism) that could be seen in a 1930's pulp story might be allowed with my approval.
If you need some inspiration check out The Pulp Zone and The Pulp Net
Skill points are bought at a 2 to 1 pp ratio. I am still deciding on how I am going to handle guns. The list of weapons in the M&M book are pretty slim. I will most likely post a expanded weapons list soon. I am doing away with the Power Level limit on weapons. So a PL 5 character can use a Rifle with a +7 damage rating. I am also thinking about letting characters have normal weapons for free. Any "special weapons or gadgets" would cost pp though. I am open to suggestions!

I am starting a 1930's Pulp Adventure style Play by Post game using the Mutants and Masterminds rules. The cast will consist of 4 daring men and/or women to find adventure and fight evil in 1935 San Francisco and around the world. Characters will start at PL 5. I am looking for exceptional but normal human characters though some strange powers (think hypnotism) that could be seen in a 1930's pulp story might be allowed with my approval.
If you need some inspiration check out The Pulp Zone and The Pulp Net

Skill points are bought at a 2 to 1 pp ratio. I am still deciding on how I am going to handle guns. The list of weapons in the M&M book are pretty slim. I will most likely post a expanded weapons list soon. I am doing away with the Power Level limit on weapons. So a PL 5 character can use a Rifle with a +7 damage rating. I am also thinking about letting characters have normal weapons for free. Any "special weapons or gadgets" would cost pp though. I am open to suggestions!

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