Devyn said:
Gareth,
do you think it would be possible to run some of the Thrilling Tales PDF's in a more modern setting such as today rather than in the early-middle 20th century? If so, which of the PDF's would be you personally recommend?
The line is pretty firmly designed to engender the feel of the 1930s pulps. I'm not really sure that any of them would work in a modern setting...today's world is just too removed from that.
The adventures largely depend upon a sense of the unknown that simply doesn't exist today...you have to remember that in the 30s, there still was a fairly large portion of the globe that wasn't explored in detail, and that's where a lot of the "sense of wonder" of exotic locations in the pulps came from....hard to pull off in a world of instant communications and satellite imagery.
The advanced classes are geared towards the pulp archetypes, which probably seem a bit goofy to modern audiences, and the Pulp Villains supplements detail groups which work better in an early 20th century setting, rather than the 21st (Nazis and the Thugee).
I'm sure that a talented GM could import all of that stuff to the modern age (after all,
Buckaroo Banzai was nothing more than the Doc Savage pulps updated to the 1980s, and
Big Trouble in Little China did the same sort of pulp-update), but I can't honestly recommend my products to you for that purpose, because it would take a significant amount of work by the GM.