Thrown weapons and multiple targets

ADK

First Post
How do you guys feel about thrown weapons and abilities that can hit a lot of targets, such as the level 1 rogue daily Blinding Barrage?

- Should you use one weapon per target you want to hit?

- If so do you need the Quick Draw feat to do that?

- How about magical weapons since they return to the user once "the attack is resolved"?

Right now I think I'll rule it like this: with non-magic weapons you don't need the feat but one weapon per target, while with magic weapon you just need the one weapon, which will do some crazy jumping around between targets (perhaps in a Xena chakram style) and then return to the owner.
 

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1. I think the player should make that call.

2. And I hope the player goes nuts with it.

3. Personally, I don't bother counting ammunition (as a DM or player). So throwing out a Death Blossom of shuriken for a daily power? Yeah, that's 4wesome.

4. But then again, a cool boomerang effect from a magic weapon is really sweet. I picture Cap's shield more than Xena, but the effect is the same (the player gets the weapon bonus on all the mooks)
 
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I was thinking about this with the Blinding Barrage rogue power. I don't like the fact you can use a crossbow with it (unless it is a specialy designed one) but it would be okay with daggers and shuriken - a couple of hand fulls of them, one for each target.

At least with a bow you can, possibly, put more than one arrow on the string.
 

I don't have the specific page handy, since I don't have my books w/ me atm, but I'm pretty sure I saw somewhere that you require one weapon per target (magic weapons return after the attack, so you could use your magic dagger on the first one, but not the second, third, fourth, etc), and that "the load time is included in any powers that attack multiple targets", so you do not need the quick draw/quick load feats.
 



Thanks alot for all the answers and yes I see now that p. 271 indeed does cover it. It seems that throwing weapons are inferior to actual ranged weapons, since you probably won't carry around a stack of daggers with level apropiate modifier, but they are still kick-ass for a rogue (or other character) who wants to make a single ranged attack.
 

Vayden said:
(magic weapons return after the attack, so you could use your magic dagger on the first one, but not the second, third, fourth, etc)

I disagree with this interpretation. It says that the item returns once a "ranged attack is resolved." I interpret that to mean a single attack roll, not the entire power. Thus, I'd rule that it returns after each "to-hit" roll. (Any other interpretation makes them woefully weaker than magic bows.) Thus, if you have a magic dagger or shuriken, for instance, it applies to all targets of blinding barrage and similar powers.
 

Starfox said:
It is not an action to draw a new throwing weapon to replace one you've just thrown. Its in the PH somewhere.

p. 289 It is a minor action to draw or sheathe a weapon.

p. 200 You can draw a weapon as part of the same action as an attack made with that weapon, if you have the Quickdraw feat.

The above describes thrown weapons in general.

Projectile weapons are different. Crossbows are a minor action to load but all other projectile weapons are a free action to load. Shuriken are not ammunition for projectile weapons but thrown weapons in their own right.

Mind you, I am still piecing my way through this so could be wrong or be missing important exceptions or what have you.
 

I've been thinking of allowing either the "drawn from magic quiver" method of applying magic to thrown weapons, or simply applying the magic effects of a thrown weapon on your person to any non-magical thrown weapons you draw. That way, it doesn't rule out the cool throwing tons of knives at once image while keeping thrown weapons on the same power level. The wording of this should probably disallow using it for two weapon fighting, so it's a bit more complicated than I'd like :(.
 

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