Has anyone run/played through this module? Any thoughts/recommendations?
My group is 1/2 through KoTS and I'm wondering if this is a decent second adventure.
Frankly, the Duergar are way tougher than their levels would indicate, so Level 6 sounds about right. They are nasty, nasty little guys with high defenses and dirty tricks.The PCs are higher level than they "should" be (6th level now, just cleared the Chamber of Eyes!) but I don't care. Tonight I think they are going to hit the Horned Hold - after they deal with the Mages of Saruun in the Seven Pillared Hall trying to arrest them for wiping out House Azaer.



They are damage machines.Frankly, the Duergar are way tougher than their levels would indicate, so Level 6 sounds about right. They are nasty, nasty little guys with high defenses and dirty tricks.
Exercise caution. Also, a lot of the Duergar will retreat back with their buddies when they're losing. This makes future fights very, very difficult.... My group had to barricade themselves into a cleared Tower to get a quick night's rest, and escaped through a chimney when the Duergar started trying to smoke them out.
The whole scenario encouraged a lot of good creative thinking from my players, and it was one of the best sessions, I think. One of their good ideas was carrying one of the big, heavy tables in front of them across the bridge, blocking shots from the Arbalesters & Scouts very effectively.Sounds awesome!
Since the Horned Hold is aware of the PCs in my game (they let a goblin escape from the Chamber of Eyes and he ran for the Horned Hold - made it there after a failed roll in the skill challenge to track him down turned into a hard random encounter), I have worked up a response for any PC incursion. Their goal is to get the PCs trapped on the far bridge and hit them from three sides.
We'll see how it goes tonight! (The player who seems most tactically astute can't make it to this session, so that might hit the PCs hard.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.