DMFTodd said:PC hits monster for his trip attack. For the "Str Vs. Str" (or the Str Vs. Dex) roll, you get a tie. What happens - monster is tripped or not?
When opposed rolls for skill or ability checks tie, the one with the higher skill or ability modifier wins. If this is a tie, roll again. See page 64 in the PH under opposed rolls in the Skill chapter. Also, this is how ties with grapple checks are resolved (PH 156, Step 3, Hold). So the one with the higher Str bonus wins in this situation.DMFTodd said:PC hits monster for his trip attack. For the "Str Vs. Str" (or the Str Vs. Dex) roll, you get a tie. What happens - monster is tripped or not?
Agreed. Tie always goes to the defender.Sejs said:Tie goes to the defender, I'd say.
Jdvn1 said:Agreed. Tie always goes to the defender.
Before 3.5, this was unresolved, and we created a house rule that I still feel is superior to the above rule, because it matched the general "roll to hit DC/AC" mechanic of D20. Our rule was that the active/attacking player was attempting to hit a DC set by the passive/defending player. So effectively ties went to the acting player. (Just like with an attack roll. Defender doesn't win ties there, either.)MichaelH said:When opposed rolls for skill or ability checks tie, the one with the higher skill or ability modifier wins. If this is a tie, roll again.
I think this comes from playing too much Risk.Jdvn1 said:Agreed. Tie always goes to the defender.