Anyone know why tieflings suddenly started having such big horns in 4th and 5th edition?
I know you can have them look however you want in your games but I much prefer the smaller horned versions in the artwork of 2nd and 3rd edition. I had hoped that 5E would return to the original way tieflings looked but then I saw them in the players handbook and realized it wasn't meant to be. It's a small thing really but it still bothers me a little.
Anyone know why tieflings suddenly started having such big horns in 4th and 5th edition?
I know you can have them look however you want in your games but I much prefer the smaller horned versions in the artwork of 2nd and 3rd edition. I had hoped that 5E would return to the original way tieflings looked but then I saw them in the players handbook and realized it wasn't meant to be. It's a small thing really but it still bothers me a little.
5e actually took Erin M. Evans version of the Forgotten Realms tiefling. Tieflings, in her books (and thus, the Realms), are basically outcasts fiendlings tied to another culture - human, elven, dwarven, dragonborn, you name it. She took the story of Bael Turath, and made a different one for the Realms, where old abyssal-blooded tieflings made a pact with Asmodeus and transformed all the old tielfings into the new version, but without a separate culture or history of their own. Just one witch (okay, 13 witches) from 100 years ago re-cursing already cursed bloodlines.5e tries to split the difference - 4e aesthetics and Asmodeus origin, but no Bael Turath and more of an "outcast" reputation than a pulpy, sword-and-sorcery "evil fallen empire of dark magic" vibe.
This. Its what they did to make the Aasimar in the DMG, and I suspect that's what the implication is for making any other aasimar or tiefling character you want in the game. I've flat out told my players to use this model for all tieflings-style planetouched.This still doesn't work great for folks who liked the old tiefling because of its diversity. But 5e is less precious - the DNA of the tiefling is easy to replicate into a more diverse race more akin to the old-school tiefling as a planetouched orphan whose strange mutations might manifest in any number of ways.
For that, there's the Planetouched: +2 Cha, +1 to any one ability score, darkvision, one kind of resistance, one exotic language, a cantrip at 1st, a 1st level spell at 3rd, and a 2nd level spell at 5th. Mix and match, roll on a chart, make your own.
5e actually took Erin M. Evans version of the Forgotten Realms tiefling. Tieflings, in her books (and thus, the Realms), are basically outcasts fiendlings tied to another culture - human, elven, dwarven, dragonborn, you name it. She took the story of Bael Turath, and made a different one for the Realms, where old abyssal-blooded tieflings made a pact with Asmodeus and transformed all the old tielfings into the new version, but without a separate culture or history of their own. Just one witch (okay, 13 witches) from 100 years ago re-cursing already cursed bloodlines.
I'd assume the enormous horns, meaty tail and garish skin tone were bones thrown to returning 4E players. But it's the DM's game, If they don't want the 4E tiefling in the setting, just remove them. I kept tieflings for my campaign to the more varied appearance of previous editions with the same stipulation I use for PC half orcs, PCs are assumed to be among the few who can pass for human without great difficulty. I also changed dragonborn to be closer to human weight, not to have dangly meat-dreads and to have heads like draconians rather than the wide & fat heads the wotc art game them.Anyone know why tieflings suddenly started having such big horns in 4th and 5th edition?
I know you can have them look however you want in your games but I much prefer the smaller horned versions in the artwork of 2nd and 3rd edition. I had hoped that 5E would return to the original way tieflings looked but then I saw them in the players handbook and realized it wasn't meant to be. It's a small thing really but it still bothers me a little.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.