Okay, that was after I tuned out. I think they should probably have stayed villains, and I think I'll try and remember them that way.
If the DM does not like Dragonborn... just kill them off right away.
Even the slowest gaming group will eventually get the message.
Not disregarding what you posted after this bit, by the way, just hoping for a brief history lesson (well, the time of a specific turning point, anyhow). Does anyone here know when Drow were first introduced officially (be it in D&D, AD&D, Dragon magazine, or. . . er, something else official) as a PC race? Not meaning to derail anything, and it actually seems kinda on topic. Anyway, does anyone happen to know?So were Drow once upon a time, but then came a certain book series, and we all know where that lead.
To my knowledge, Unearthed Arcana 1E. 1E Fiend Folio had some rules you might use in making a PC dark elf, but mostly UA. These are both based on the Giants/Drow series, though, and maybe a dragon article before that (knowing the source of much of UA).Does anyone here know when Drow were first introduced officially (be it in D&D, AD&D, Dragon magazine, or. . . er, something else official) as a PC race?
But that's what we're talking about by allowing everything in the core, all the time. It's kitchen sinking every campaign world. Dark Sun with dragonboob PCs. Ravenloft with dragonboob PCs. Etcetera.
If I walked into a new game and new group and the GM shot down a request at a character concept, dragonborn or otherwise, I'd probably start looking for another game right quick.
Now that is a group I'd leave immediately.
But that's what we're talking about by allowing everything in the core, all the time. It's kitchen sinking every campaign world. Dark Sun with dragonboob PCs. Ravenloft with dragonboob PCs. Etcetera.
That's a mighty weak straw man you've set up there. I've not said that you'd make your world like Ravenloft by including lycanthrope PCs either. You're shadowboxing with this line of argument.If I allow half-dwarves in my home game, am I somehow making it just like Dark Sun? Of course not.
Do you not usually research games to find out the ground rules before joining? Or, barring that, don't the DMs you run into usual either explain ahead of time that certain norms are in place for their campaign or ask you if you are willing to accept certain things before they let you join their games? If you keep running into situations like this you might want to communicate a little more before joining new games.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.