For Eberron you may want to pick up the 3e 'Explorer's Guide' supplement. The first chapter deals with all the Eberron-specific ways to travel and has tables showing distances, travel times and cost for major routes.Hi guys! I was wondering how to handle time and distance, specially traveling. I can't seem to find any mention of it in the DMG. My current campaign is set in Eberron, few sessions in. So far I've just winged it, but would love to get some pointers on this.
Thanks!
And I like this because as a DM I don't need to bring the DMG. Everything I need is either in the PHB or on the DM's screen.I'm occasionally annoyed by the fact that loads of information that DM needs to run the game are in the PHB.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.