el-remmen
Moderator Emeritus
First of all Wulf’s riddle was just amazing ~ nicely crafted. . . It was definitely better than the one Radiating Gnome came up with and that one was sweet too (though I think I have seen it somewhere before) So, score one for Wulf. . .
But the hooks, this part goes to Radiating Gnome. The combination of the strange occurrences in the town, and the trickster quicklings trying to fool the party into opening the gnome’s lair was superior to the “generic” hooks Wulf provided. Score one for Wulf. . .
And what about the Oval Door? While Wulf’s riddle was superior, and the idea of a cairn for a dead lover considered to be haunted or curse is a sweet idea – I had hard time accepting that there would be enough room in there for a hill giant – especially room her to fight and throw rocks – how was this place made again?
Also RG’s giantess seemed to have more personality because her origin and her disability. The hidden gnome lair covered by an illusion might be a bit cliché – but I can accept it more readily. Score another one for the ole Radiating Gnome
But Wulf’s use of the permanent image was cooler from the point of view of the Snow White-like image of the dead druid (which I was sad to see was gone) and also the quicklings using the illusion of treasure to draw people near was much more inventive in clever both from an “in” the scenario point of view and just a crafting a scenario point of view. Another one for the Wulfster.
But how did the dwarf get in there? Did he figure out the riddle, get in and not have time to close the door behind him to keep the giantess out? Why was the door large enough for a giant to pass through? The dwarf and the giantess seem kind of “stuck in” in this scenario, which unfortunately makes us subtract a point from Wulf.
But what about the beard? Wulf’s use of the beard was definitely stands out for “creative use” the idea of the quicklings making a game of placing the beard on the face of a PC to make the giantess split up her attacks and giving the party a better chance to beat her – while still sowing confusion is wonderful. I would love to use that idea.
As for the use of the staff of thunder and lightning, while Wulf’s was much more active than RG’s – I was not impressed by the use of it as a kind of trap for the pixie/quicklings – There was no attempt made to explain how the bard was able to make the staff behave that way. . .and it turning pixies into quicklings, while neat, really creates an insolvable mystery in the scenario.
But in the end, Radiating Gnome’s scenarios stands together better. As a whole it flows well and all the elements make more sense that how Wulf did it. . . I think both scenarios could be combined to make it even better – and I think a bunch of traps in the gnome’s lair once the door is opened could make a for a lot more hijinks!
Well, I guess this is kind of another upset. . .Radiating Gnome moves on to face Rune in the final round. RG, I have to admit I am surprised – if only because this scenario was MUCH MORE SUPERIOR to your last entry. . .
Wulf, thanks for playing and I hope to see you back the next time we game. . .
But the hooks, this part goes to Radiating Gnome. The combination of the strange occurrences in the town, and the trickster quicklings trying to fool the party into opening the gnome’s lair was superior to the “generic” hooks Wulf provided. Score one for Wulf. . .
And what about the Oval Door? While Wulf’s riddle was superior, and the idea of a cairn for a dead lover considered to be haunted or curse is a sweet idea – I had hard time accepting that there would be enough room in there for a hill giant – especially room her to fight and throw rocks – how was this place made again?
Also RG’s giantess seemed to have more personality because her origin and her disability. The hidden gnome lair covered by an illusion might be a bit cliché – but I can accept it more readily. Score another one for the ole Radiating Gnome
But Wulf’s use of the permanent image was cooler from the point of view of the Snow White-like image of the dead druid (which I was sad to see was gone) and also the quicklings using the illusion of treasure to draw people near was much more inventive in clever both from an “in” the scenario point of view and just a crafting a scenario point of view. Another one for the Wulfster.
But how did the dwarf get in there? Did he figure out the riddle, get in and not have time to close the door behind him to keep the giantess out? Why was the door large enough for a giant to pass through? The dwarf and the giantess seem kind of “stuck in” in this scenario, which unfortunately makes us subtract a point from Wulf.
But what about the beard? Wulf’s use of the beard was definitely stands out for “creative use” the idea of the quicklings making a game of placing the beard on the face of a PC to make the giantess split up her attacks and giving the party a better chance to beat her – while still sowing confusion is wonderful. I would love to use that idea.
As for the use of the staff of thunder and lightning, while Wulf’s was much more active than RG’s – I was not impressed by the use of it as a kind of trap for the pixie/quicklings – There was no attempt made to explain how the bard was able to make the staff behave that way. . .and it turning pixies into quicklings, while neat, really creates an insolvable mystery in the scenario.
But in the end, Radiating Gnome’s scenarios stands together better. As a whole it flows well and all the elements make more sense that how Wulf did it. . . I think both scenarios could be combined to make it even better – and I think a bunch of traps in the gnome’s lair once the door is opened could make a for a lot more hijinks!
Well, I guess this is kind of another upset. . .Radiating Gnome moves on to face Rune in the final round. RG, I have to admit I am surprised – if only because this scenario was MUCH MORE SUPERIOR to your last entry. . .
Wulf, thanks for playing and I hope to see you back the next time we game. . .