Time for Goblins!

liberofurore

First Post
I really love to give a trademark to my creatures, to give the players the feeling they are fighting a unique race, with powers and strategies uniques.
For my previous post about kobolds, I've choose to favor the trap building idea, so every kobold I've made is about traps.

For goblins I was searching for something new. I've chosen to stick to the goblins love for mayhem. My goblins will be little bastards who love the scent of blood and carnage, with no sense of self preservation and no sense of community. A goblin fights to see the blood flowing. The blood of his enemies, the blood of his friends or, in absence of alternatives, his own blood.

Are you prepared for goblins? Hope you enjoy them. They hope your players will not.

Let's start with a little freakin' creature inspired by piranhas: The Gobling.

Gobling; Level 1 minion {XP 25}
Small Natural Humanoid
Goblings are small (even for a goblin) in size and fights bitin' everything they can. Goblings love the scent of blood and when near a bleeding creature they swarm to eat him alive. Sometimes they swarm upon comrades too.
Initiative:+1; Senses: Perception +5; low-light vision
HP: 1;
AC: 14; Fortitude: 14; Reflex: 13; Will: 13
Skills: Stealth +5, Thievery + 5
Speed: 4
-----
:bmelee: Bite (Standard; at-will)
+5 vs. AC; 4 damage (5 damage if the target is bloodied)
-----
Bloodlust (Immediate Reaction; when a creature gets bloodied)
Pull the gobling toward the bloodied creature triggering the reaction up to 3 squares.
-----
Alignment: Evil
Languages: Goblin
Equipment: none
Goblings_by_clkolbe.jpg

Illustration made by clkolbe
clkolbe's deviant art page
 
Last edited:

log in or register to remove this ad

Nice. I like the bloodlust feature. Dragonborns would really hate these guys.

"Now that I am bloodied, I get a +1 to attack!"

DM- Good for you, now you'll need it... (slides goblings toward dragonborn, and smiles as he is now surrounded).

HA!

Sammy
 

Why "Pull" not "Shift" towards bloodied foe?

It seems as if this ought to be a voluntary, not involuntary movement. (And if its a 'pull', who is doing the pulling?)

Carl
 

I love your concept for goblins

fells like Orcs & Goblins from Warhammer,

If you don't mind I would like to offer some goblins as well...
 

Why "Pull" not "Shift" towards bloodied foe?

It seems as if this ought to be a voluntary, not involuntary movement. (And if its a 'pull', who is doing the pulling?)

Carl

It's because in the pull is implicit that the movement has to be all toward the source of the pull (in this case the bloodied creature). The slide is in any direction.
The shift is a voluntary movement, where the Bloodlust is a compulsive one.
 

It technically doesn't fit the 'push/pull/slide' mechanic as afaik you can't do a 'forced movement' on yourself.

I think it would be better to make it a shift and specify that it must be in the direction of the bloodied creature. Since it is a DM-run creature, you can simply enforce the 'gotta do it' aspect. Making it a pull is, imho, problematic.

(For example - if I have immobilized the critter and then become bloodied, does the bloodlust override the fact that it is immobilized? If it is a pull, forced movement ignores immobilized; if it is a shift, it does not).

Carl
 


Pets & Sidekicks

Remove ads

Top