Time of Vengeance [closed]

Here is what I have so far, which isn't much. I borrowed the format from DM_Matt (thanks).

[SBLOCK]
Name: Medea
Quote: "No one should have to suffer."
Concept: An arcane mystic who uses magic primarily for healing and defense.
Occupation: Medical Doctor
Real Name: Anastasia "Ana" Paz
Legal Status:
Identity: Secret
Place of Birth: Manila, Philippines
Marital Status: Single
Living Relatives: None
Height: 5' 2"
Weight: 105 lb.
Eyes: Brown
Hair: Black
Motivation: Peace, Healing, Knowledge

Str 10
Dex 10
Con 10
Int 18
Wis 18
Cha 18
24pp

Feats:

Skills:

00pp

Powers:


Technology:


Saves:
Fort:
Ref:
Will:

00pp

Combat
Attack:
Defense:
[/SBLOCK]
 

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Milagroso said:
Here is what I have so far, which isn't much. I borrowed the format from DM_Matt (thanks).

[SBLOCK]
Name: Medea
Quote: "No one should have to suffer."
Concept: An arcane mystic who uses magic primarily for healing and defense.
Occupation: Medical Doctor
Real Name: Anastasia "Ana" Paz
Legal Status:
Identity: Secret
Place of Birth: Manila, Philippines
Marital Status: Single
Living Relatives: None
Height: 5' 2"
Weight: 105 lb.
Eyes: Brown
Hair: Black
Motivation: Peace, Healing, Knowledge

Str 10
Dex 10
Con 10
Int 18
Wis 18
Cha 18
24pp

Feats:

Skills:

00pp

Powers:


Technology:


Saves:
Fort:
Ref:
Will:

00pp

Combat
Attack:
Defense:
[/SBLOCK]


Well, then, I should say that I borrowed half mine from Mark Chance, while we're doing citations.
 
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Okay, here is Medea!
I did the best I could with my limited understanding of the creation rules. I would appreciate it if someone checks my math and provides some suggestions for fine tuning. It also needs to be converted to 2nd ed. I looked at the conversion PDF, but I'm rather exhausted right now and I'm sure I'll miss something.

The idea was to create a character who is a pacifist. She does not want to kill another living sentient being... I guess she WILL if she absolutely has to. She understands that there are bad people in the world and that sometimes they need to be terminated, but she would prefer if she is not that person. I gave her expertise because I wanted her to have a weapon, a quarterstaff, that she could use for defense. (The total defense action is quite effective at avoiding damage). I don't want to be a burden on the group, more like a utility/swiss army knife/walking healer's kit.

I don't have a weapon listed here because I was not sure how it was suppose to be added - are there PP costs for it? Training? Type of weapon? I was hoping for something that collapses into a more easily carried baton and springs out to a staff weapon. If it does stunning damage (non-lethal) only, that would be great.

Oh, and in case anyone is wondering, I don't expect my character will have any problems with my teamates killing others - as long as they deserve it.

Biography will come along a little later.

[SBLOCK]
Name: Medea
Quote: "First, do no harm."
Concept: An arcane mystic who uses magic primarily for healing and defense.
Occupation: Medical Doctor
Real Name: Annastasia "Anna" Lee
Legal Status:
Identity: Secret
Place of Birth: Manilla, Phillipines
Marital Status: Single
Living Relatives: None
Height: 5' 2"
Weight: 105 lb.
Eyes: Brown
Hair: Black
Motivation: Peace, Healing, Knowledge

Str 10 +0
Dex 18 +4
Con 10 +0
Int 18 +4
Wis 18 +4
Cha 14 +2
28pp

Feats:
Evasion
Immunity: Electricity
Immunity: Fire
Immunity: Disease
Immunity: Poison


Skills:
Knowledge (Occult) 10
Medicine 13
Profession (Physician) 5
Science (Biochemistrty) 10
Spot 10

00pp

Powers:
Sorcery 10 (70pp, 0 Extras, 0 flaws)
Spells
- Telekinesis
- Force Field
- Telepathy
- Invisibility
- Dazzle
- Healing
- Teleportation
- Expertise

Weakness
Naive (-5 to Sense Motive Checks)
Quirk: Pacifist (adheres to strict moral code)
Quirk: Germaphobic (fear of uncleanliness and other conditions that promote disease and sickness)

Saves:
Fort: + 5
Ref: + 5
Will: + 10

20pp

Combat
Attack:
Defense:


Abilities 28 + Skills 5 (48 ranks) + Feats 10 + Powers 70 + Combat 0 + Saves 20 - Drawbacks 3 (30) = 148/150pp
[/SBLOCK]
 
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DM_Matt said:
However, Ultimate Power established a direct method for having set alternate forms.

Basically, what you do is buy Morph 1 (the 1pp/rank one other form version) with the Metamorph power feat for each form you want to be able to have.

As I understand, Metamorph changes everything, while Alternate Form changes only a part of your character, which seems more fitting to me as the character herself stays the same.

Bye
Thanee
 

Milagroso - Just for the record, most heroes don't KILL. Does she not want to FIGHT, or not want to KILL? B/c dealing Nonlethal damage is just as effective.

NOW, as to your character..

Immunity's are NOT Feats, they're powers, and they cost different points depending on what you wnat to be immune to, so yours would be:
POWERS
Immunity 12 [Disease (1 pt), Poison (1 pt), Electricity (5 Pts), Fire (5 Pts)]

Also, Feats cost 1pp each, so the only remaining feat you have is Evasion, and it costs 1 pp. (Or 2 if you want to make it improved evasion)

For Skills, you should put how many RANKS you have in each, and then follow that up with your total modifier (Counting stat bonuses and any feat/Power bonuses). Skills cost 1pp for 4 skill points.
Also, instead of SPOT/Listen, there is a "NOTICE" skill. And Science would be a Knowledge skill.

I actually can't remember how the Magic Power works, and don't have my book with me at the moment, so somebody else will have to help with that.

Don't forget to add your +4 dex and +4 Wis to your Reflex and Fortitude Saves.

And btw, I note that you have NO Toughness Score and NO Defense.. That basically means that if anybody attacks you, you're going down... (At PL 10, an attack hits you on anything but a 1, and the Save DC would be 25. With a Nat 20, you get Bruised/injured(LIttle effect, but cumulative - 1 to future toughness saves). 16-19 you're Stunned (unable to take actions), if you roll 11-15, you're Staggered (Disabled if Lethal damage), and if you roll 10 or less you're unconscious (Or Dieing if it was lethal damage). That's vs a PL 10 attack.. Most badguys (Well, super-villains) have higher level attacks.
You mentioned Total Defense being effective for blocking, so I guess they must've changed it, cuz what it does now is give you like a +4(?Check?) to your defense at the cost of not attacking.
Alternately, there's the "block" action, which ALSO takes up your standard action, but you get to make an opposed attack roll against incoming (melee) attacks to block them.

As to your "Weaknesses" :
Naive (-5 to Sense Motive Checks)
Quirk: Pacifist (adheres to strict moral code)
Quirk: Germaphobic (fear of uncleanliness and other conditions that promote disease and sickness)
I don't think Naive would be a drawback but more of a roleplaying quirk. The creators of this game don't seem to like the idea of "Take a penalty to something (Which you probably don't care about anyways) to get more points"
As to Pacifist and Germaphobic, those are Complications (Which don't grant bonus points, they instead grant you a Hero Point whenever you have to deal with them in game. For example, whenever your "Pacifist" nature would make a situation more difficult for you to deal with, the GM would award you an extra Hero POint. Or if you had to go through the Sewers, your GM would give you a Hero Point for the Germaphobic complication)
*Although I must express humour that someone immune to diseases would be a germaphobe *hehe*

As for WEapons, there's 2 ways to go about it.. Purchasing Equipment (Normal weapons), or taking the DEVICE power, which gives you essentially a Magic/Techno/Somehow Powerful item. IT costs 3pp/rank (If it can be taken away by a disarm check, which weapons can), and gives you 5pp/rank to spend on powers that the item has... In this case, STRIKE (1 damage per rank, costs 1pp/rank). I would also suggest either buying some attack bonus(2pp/+1), taking the Melee Focus feat(+1/rank melee attacks), or taking Accurate on your Strike (+2atk/rank, only applies to 1 specific attack form). As for the Non-Lethal damage, as I said earlier, You can pretty much choose whether you deal Lethal or Nonlethal damage with any attack, unless it's either a Gun/Knife (usually Lethal), or you take it as a special attack/device and give it a Power Flaw (-1 cost per rank) that it can only deal lethal damage.
 
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Thanee said:
As I understand, Metamorph changes everything, while Alternate Form changes only a part of your character, which seems more fitting to me as the character herself stays the same.

Bye
Thanee

Metamorph can change everything. If you buy some similar traits on each form (eg, same mental stats and skills), then you'd only be changing some things.

Milagroso, just so you know, there's an infamous super-villain soceress named Medea in Freedom City. If you really like that name, taking some kind of rival complication might be appropriate, since she's not likely to take another Medea well.
 


You know, I think I'll pass on this game for now- when I started 1 pbp I said that was all I waas going to play. Then I ended up in a second pbp because it looked like fun. So even though this also looks fun, I want to make sure I can handle the current pbps fine before adding more. h4h- maybe keep me around as an alternate if you're doing that. Happy gaming, everyone!
 

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