Time of Vengeance [closed]

Here's what I got so far not done yet.

[SBLOCK]CODENAME: Tendril
Concept/Archetype: Grappler
Power Level: 10
Power Points: 150
Experience Points:
Hero Points: 1

ABILITIES 12
STR 14 +2 (2 PP)
DEX 18 +4 (4 PP)
CON 16 +3 (3 PP)
INT 10 +0 (0 PP)
WIS 12 +1 (1 PP)
CHA 14 +2 (2 PP)

SAVES (6pp)
TOUG +8 (3 Con +5 Protection)
FORT +5 (2 Base + 3 Con) (2 PP)
REF +7 (3 Base + 4 Dex) (3 PP)
WILL +3 (1 Base + 1 Wis) (1 PP)

COMBAT (28pp)
INIT +4
BASE DEF +8 (16 PP)
DEF 18 (10 + 8 Base)
FLAT-FOOTED 14
BASE ATT +6 (12 PP)

ATTACK
Melee:Attack +8 (DC 25, 15' reach)
Ranged:Attack +10 (DC 25, 100', autofire)

SKILLS 5 SP (2 PP)
Knowledge (Current Events) +2 (2 ranks)
Knowledge (Pop Culture) +3 (3 rank)


LANGUAGES (XX Ranks)
English

MOVEMENT
Ground: 30' (or per Vehicle)
Swinging 30'

FEATS (2 PP)
Ambidexterity


POWERS 64 pp

Tendrils: (30pp)
--Additional Limbs (Tentacles) +4 (4pp)
--Elongation (Tentacles only) +6 (6pp)
--Super Movement +1 (Swinging) (2pp)
--Trip +8 (8PP)
--Strike +8 (Mighty) (10pp)

Photosynthisis:
--Immunity (Starvation) (1pp)

Super Strength +10 (20p)

Reactive Strike:
--Protection +5 (5pp)

Pollen:
--Emotion Control (love) +4 (8pp)
---AP Obscure (visual) +8
---AP Stun +4 (Daze, Ranged)


COST
Abilities [12]
Combat [28]
Saves [6]
Skills [5]
Feats [2]
Powers [64]
Drawbacks [0]
Total []
Unspent [0]

NOTES
Real Name: Kelly Clematis
Gender: Female
Age: 18
Size: Medium
Height: 5'6"
Weight: 108lbs
Hair: Blonde sometimes Green
Eyes: Green[/SBLOCK]
 

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Milagroso said:
Mutants & Masterminds Core Rule Book 1 GRR2201.

It's 1st edition, the 2nd edition books are numbered GRR25...

But it's still good to get a grip on the system, since the bulk of it hasn't changed.

HERE you find the 1e-2e conversion guide.

Bye
Thanee
 

Well I had another hectic day at work, but hopefuly tomorrow I'll have some time to finish of my character. I've pretty much worked out his powers, I just need to do the rest of his abilities.
 

Thanks again Thanee.

So, is the list full already? Will I need to wait for another game to come up? If not, will anyone be able to help me with my character?

Thanks in advance.
 

Milagroso said:
Thanks again Thanee.

So, is the list full already? Will I need to wait for another game to come up? If not, will anyone be able to help me with my character?

Thanks in advance.

I'm sure between those of us who own the 2e book, we can get your character made.
 


FIRST, A note to ShaggySpellsword - According to the Armour section under equipment, Armour Equipment bonuses do NOT stack with protection.


Also, just for those who're Curious (And for the DM's Ease of mind), here's an up-to-date list of posted interest/concepts:

Jemal(that's me!) - Rumble; Tank (Super-strong, Tough, Flight, Vibration control)
Mark Chance - Numerous Concepts
Milagroso (Never played) - Power Pack; (Incorporeal/Shrinking, Gravity, Blast/STrike, Disintegrate, Flight.)
Lord_Raven - Silicon; (Density, Data Link, a Super Sense (Detect Techno Devices), Flight, Enhanced Intelligence and Inventing skills)
Thanee - Fiona Stark(AKA Fusion); Car Girl (Transform/numerous powers)
Shayuri - Genesis; Creation/Gadgetman
Insight - Torque; (Force Field, Friction, Pheremones, Speed)
Darwinofmind - Tendril; Plant-powers(Tentacles, Super Strength, grappling)
Elric - American Eagle; (Flight, enhanced stats, Strike)
ShaggySpellsword - Gravitron; (Gravity Control, Flight, Shrinking/Density)

Hmm, lotsa interest - we have 10 people who want to play 6 slots.

Therefore, I have a proposal! I haven't run an M&M game on here (though I have IRL), and I've been wanting to try it out (In fact, the only campaign ideas I've had lately are Super-Hero/Mutant ones). SO... I may be willing to run a game for those who don't get into this one. (And for H4H if I get in.. *BLATANT BRIBE*).

Hmm... on second thought, scratch that "May be willing" and replace it with "Really freaking want to". Now All I have to do is decide on which of my ideas I want to run.

Look for another installment of "Gaming W/Jemal" in Talking the Talk sometime over the next 24 hours.
 

Would someone be so kind as to look my character over and make sure I've done things right, check my math, etc. I've never played 2nd Edition yet. And 1ed a long time ago.

[Sblock]CODENAME: Tendril
Concept/Archetype: Grappler
Power Level: 10
Power Points: 150
Experience Points:
Hero Points: 1

ABILITIES 24
STR 14 +2 (4 PP)
DEX 18 +4 (8 PP)
CON 16 +3 (6 PP)
INT 10 +0 (0 PP)
WIS 12 +1 (2 PP)
CHA 14 +2 (4 PP)

SAVES (6pp)
TOUG +8 (3 Con +5 Protection)
FORT +5 (2 Base + 3 Con) (2 PP)
REF +7 (3 Base + 4 Dex) (3 PP)
WILL +3 (1 Base + 1 Wis) (1 PP)

COMBAT (34pp)
INIT +4
BASE DEF +8 (16 PP)
DEF 18 (10 + 8 Base)
FLAT-FOOTED 14
BASE ATT +9 (18 PP)

ATTACKS
Strike +9 (Damage +10, Melee, 50')
Trip +12
Grapple +19
Disarm +11



SKILLS 36 SP (9 PP)
Acrobatic +8 (4 ranks + 4 Dex)
Bluff +10 (8 ranks + 2 Cha)
Climb +8 (6 ranks + 2 Str)
Diplomacy +12 (10 ranks + 2 Cha)
Knowledge (Current Events) +3 (3 ranks)
Knowledge (Pop Culture) +5 (5 rank)


LANGUAGES (XX Ranks)
English

MOVEMENT
Ground: 30'
Swinging 30'

FEATS (6 PP)
Ambidexterity
Improved Disarm
Improved Grab
Improved Pin
Improved Throw
Improved Trip


POWERS 66 pp

Tendrils: (30pp)

--Additional Limbs (Tentacles) +4 (4pp)
--Elongation (Tentacles only) +6 (6pp)
--Super Movement +1 (Swinging) (2pp)
--Trip +8 (8PP)
--Strike +8 (Mighty) (10pp)

Photosynthisis:
--Immunity (Starvation) (1pp)

Super Strength +10 (20p)

Reactive Strike:
--Protection +5 (5pp)

Pollen:
--Emotion Control (love) +4 (10pp)
---AP Obscure (visual) +8
---AP Stun +4 (Daze, Ranged)





COST
Abilities [24]
Combat [34]
Saves [6]
Skills [9]
Feats [6]
Powers [66]
Drawbacks [0]
Total [147]
Unspent [3]

NOTES
Real Name: Kelly Clematis
Gender: Female
Age: 18
Size: Medium
Height: 5'6"
Weight: 108lbs
Hair: Blonde sometimes Green
Eyes: Green


DESCRIPTION
A young attractive woman in her late teens, in her day to day activities Kelly looks like a normal teenager. At her will (and occasionally Tendril's) 50' vines grow from a spot on her back, Up to 10 vines at a time. If Kelly stresses her powers her hair will turn green often for several days afterwards.

HISTORY
Kelly Clematis was a average teenager spending most of her time working at getting and staying popular. One day at a party she went into the woods with a boy and thing went further than she planned. As she ran from in in the woods something stuck her in the back. She would later come to know that what struck her in the back was Tendril, the seed of a semi-sentient plant from another world. Bonding with her spinal column the two took on a symbiotic relationship. Kelly's experience along with influences from Tendril's mind encouraged her to take up crime fighting.[/sblock]
 
Last edited:

DarwinofMind said:
Would someone be so kind as to look my character over and make sure I've done things right, check my math, etc. I've never played 2nd Edition yet. And 1ed a long time ago.

[Sblock]CODENAME: Tendril
Concept/Archetype: Grappler
Power Level: 10
Power Points: 150
Experience Points:
Hero Points: 1

ABILITIES 12
STR 14 +2 (2 PP)
DEX 18 +4 (4 PP)
CON 16 +3 (3 PP)
INT 10 +0 (0 PP)
WIS 12 +1 (1 PP)
CHA 14 +2 (2 PP)

SAVES (6pp)
TOUG +8 (3 Con +5 Protection)
FORT +5 (2 Base + 3 Con) (2 PP)
REF +7 (3 Base + 4 Dex) (3 PP)
WILL +3 (1 Base + 1 Wis) (1 PP)

COMBAT (34pp)
INIT +4
BASE DEF +8 (16 PP)
DEF 18 (10 + 8 Base)
FLAT-FOOTED 14
BASE ATT +9 (18 PP)

ATTACKS
Strike +9 (Damage +10, Melee, 50')
Trip +12
Grapple +19
Disarm +11



SKILLS 36 SP (9 PP)
Acrobatic +8 (4 ranks + 4 Dex)
Bluff +10 (8 ranks + 2 Cha)
Climb +8 (6 ranks + 2 Str)
Diplomacy +12 (10 ranks + 2 Cha)
Knowledge (Current Events) +3 (3 ranks)
Knowledge (Pop Culture) +5 (5 rank)


LANGUAGES (XX Ranks)
English

MOVEMENT
Ground: 30'
Swinging 30'

FEATS (6 PP)
Ambidexterity
Improved Disarm
Improved Grab
Improved Pin
Improved Throw
Improved Trip


POWERS 66 pp

Tendrils: (30pp)

--Additional Limbs (Tentacles) +4 (4pp)
--Elongation (Tentacles only) +6 (6pp)
--Super Movement +1 (Swinging) (2pp)
--Trip +8 (8PP)
--Strike +8 (Mighty) (10pp)

Photosynthisis:
--Immunity (Starvation) (1pp)

Super Strength +10 (20p)

Reactive Strike:
--Protection +5 (5pp)

Pollen:
--Emotion Control (love) +4 (10pp)
---AP Obscure (visual) +8
---AP Stun +4 (Daze, Ranged)

Plant Control +5 (10pp)



COST
Abilities [12]
Combat [34]
Saves [6]
Skills [9]
Feats [6]
Powers [76]
Drawbacks [0]
Total [143]
Unspent [0]

NOTES
Real Name: Kelly Clematis
Gender: Female
Age: 18
Size: Medium
Height: 5'6"
Weight: 108lbs
Hair: Blonde sometimes Green
Eyes: Green


DESCRIPTION
A young attractive woman in her late teens, in her day to day activities Kelly looks like a normal teenager. At her will (and occasionally Tendril's) 50' vines grow from a spot on her back, Up to 10 vines at a time. If Kelly stresses her powers her hair will turn green often for several days afterwards.

HISTORY
Kelly Clematis was a average teenager spending most of her time working at getting and staying popular. One day at a party she went into the woods with a boy and thing went further than she planned. As she ran from in in the woods something stuck her in the back. She would later come to know that what struck her in the back was Tendril, the seed of a semi-sentient plant from another world. Bonding with her spinal column the two took on a symbiotic relationship. Kelly's experience along with influences from Tendril's mind encouraged her to take up crime fighting.[/sblock]

[sblock]
Only problem I see so far are your ability scores. It's 1pp for each above 10 (so an 18 would cost 8pp).[/sblock]
 

Jemal said:
FIRST, A note to ShaggySpellsword - According to the Armour section under equipment, Armour Equipment bonuses do NOT stack with protection.


I somehow managed to miss that...whoops. Character sheet is fixed-I currently get armor when big, and Protection when little-but this brings me down from the caps farther than I think I want to be. I'll fiddle with my points a bit, but the main idea is there. Maybe find room for a "Gravity Field" force field or something. That does stack with Protection, yes?
 

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