Time of Vengeance [closed]

I believe so long as it doesn't exceed your PL limit, that yes you can stack force-fields with Protection.

If you want it to be "Armour", however, I'd suggest going with Device(Devices CAN stack with your normal powers). Cost 4/rank (hard to loose) and each rank gives 5 points. Thus for 4 points you get a 5 point Protection.
OR, make it 2 ranks and you get Impervious Protection 5 for 8 pp.
 
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Jemal said:
Therefore, I have a proposal! I haven't run an M&M game on here (though I have IRL), and I've been wanting to try it out (In fact, the only campaign ideas I've had lately are Super-Hero/Mutant ones). SO... I may be willing to run a game for those who don't get into this one. (And for H4H if I get in.. *BLATANT BRIBE*).

Hmm... on second thought, scratch that "May be willing" and replace it with "Really freaking want to". Now All I have to do is decide on which of my ideas I want to run.

Look for another installment of "Gaming W/Jemal" in Talking the Talk sometime over the next 24 hours.

Hey I might be interested also :)

I did not post here as by the time I saw it there were already 6 people.... but :)
 

I reduced my Charisma by 1 in order to add an alternate power to my flight, renaming it Gravity Disturbances, so I can fly at 50 MPH or have Impervious Force Field 3 up. I can do this when big.

Basically, when big I can control gravity, but I can't do it precisely at all, I can just create general weird gravity zones that either cause me to fly or for things to hit me at far less speed than is natural. When I get small and very dense, my personal gravity increases, and I find I can exercise finer manipulation, causing walls or floors to suddenly attack people, smashing people with gravitic force, or causing things to float or fall.
 

Insight said:
[sblock]
Only problem I see so far are your ability scores. It's 1pp for each above 10 (so an 18 would cost 8pp).[/sblock]
oops, counted bonus not score..

easily fixed, thank you.
 

Thanee said:
Yep. ;)



Well, I have had one idea so far, let me know how you like it... :D

<snip>

Bye
Thanee

Actually I have something of a soft spot for Driving Characters. :)

As long as the whole Multiform thing doesnt get too complex or too uber, I like it!
 

Insight said:
Definitely. And he doesn't quite know how to handle the attention quite yet. ;)



Right. He can't put more than 10 ranks into any of those powers, meaning he will sometimes have more than one power active at a time. For example, he could do a 5 rank Environmental Control (Hampered Movement) in an area and do a 10 rank Snare on someone. It specifies in the rules for an array that you can't have more than (PL) ranks in any one power or effect. Some of the powers in the array are sustained, so he'd also need to keep them active in the array while he does other things.

Okay. Definitely can see this as SFX of the Pheremonal powers. But definitely list it as Enhanced Charisma.

Using more points to spread around an array is viable, I dont have the rulebook handy but if memory serves you have to make Powers in an array Dynamic?

I will check into this later.
 

Milagroso said:
Have you ever heard of Power Pack?

<<snip>>

If this is too much, then perhaps you have a pregen I can play. The only other character I can think of playing in a M&M game is way more powerful.

I am pretty familiar with Power Pack. Indeed Alex once gained (read: STOLE) all the powers of his Siblings and joined New Warriors as Powerpax.

As others have shared, indeed all of the Pack's powers are doable.

I am concerned about the concept however. While homages are commonplace in hero games, I would like to see a bit more then "I am Power Pack".

An original spin on it, a different take...Something like that.
 

Elric said:
Hmm- when does this start? If it's not real soon, I might be interested. Build roughly as follows (probably has math errors):

American Eagle: Legacy of the famous freedom eagle.
Abilities 58 + Feats 29 + Skills 16 + Powers 17 + 20 combat + 10 saves= 150

American Eagle (PL 10)
Str: 24 (+7)
Dex: 30 (+10)
Con: 26 (+8)
Int: 12 (+1)
Wis: 14 (+2)
Cha: 12 (+1)

A Legacy of Freedom Eagle is a viable concept.

How did he get his physical enhancements though? What gave him the leg up on the old Eagle. Also is he a relative/friend of the family? Or just a guy who idolized Eagle and is riffing off of his Image?
 

Jemal said:
OK, here's the character concept Numbers, Rough Draft. It turned out a bit more powerful than I had first intended. If you want me to tone him down, just ask, but I think he's pretty cool as is, has a couple pronounced flaws (Only +6 Reflex & Will), and fills his intended Niche (Tank, pun intended) well.



[sblock=Rumble, Rough Draft]
STR: 30(+10)
DEX: 12(+1)
CON: 30(+10)
INT: 10(+0)
WIS: 12(+1)
CHA: 10(+0)

Defense: 15
Attack: +0 (+10 Melee, +10 Shockwave)
Saves ::
Tough: +14 (Impervious: 10 vs energy, 14 vs physical) (Reflective: 14 vs Physical Melee)
Fort +10 Ref +6 Will +6
Init : +1
Speed: 1,000'/round, 100 MpH (Flight)
Knockback: 16

Skills:

Feats: Attack specialization: Shockwave 5, Attack Focus:Melee 10, Dodge Focus 5

Powers:
BIG [*=Growth & Density: +16 Str, +2 con, +2 Impervious Toughness, +2 Immovable, +2 Super-Strength, 7' Tall, 1200 Lbs]
*Growth 2 [Permanent, Innate] (5pp)
*Density 6 [Permanent, Innate, Subtle(doesn't LOOK like he was 1200 Lbs), Buoyant, Full-Power] (14pp)

Enhanced Super-Strength 6 [on top of density's 2 = 8] (12pp)
Protection 2 [Impervious+12, Limited:Physical(4); Reflective+14, Melee, Limited: Physical(14)] (19pp)
Flight 4 [100 Mph] (8pp)
Immunity 9 [Life Support] (9pp)

Vibration Control 10 (26 pp + 5 Alt Powers = 31 pp)
MAIN : Earthquake [Vibration Control 10, Area:Burst, Duration: Concentration, Touch Range, Progress Area 2(25'/rank), Indirect (From Surface)] *Linked Environmental Control[Hamper Movement 6, 250'] **Limited: only affects those in contact with a solid surface. (ground, building, etc)
Alternate Power: Shockwave [Vibration Control 10, normal blast]
AP: Crumble [Corrossion 10, Limited: Objects]
AP: Stun 10
AP: Trip 10
AP: Vibratory Attunement [Super-Movement(Sure-Footed 4, Water-Walking 1, Affects Others); Super-Senses (Tremorsense, Echolocation)]

Trade-offs: -4 Def, +4 Toughness
26 Abilities + 10 Saves + 20 Feats + 98 Powers = 154/150pp
[/sblock]
As you can see, he's a couple points over right now, I intend to fix that (somehow) in the future, as well as doing a few changes, probably.
If you wonder why/how any of the AP vibration powers should be there, just ask.

Thoughts, anybody?

The concept is solid!

At first glance there is some points issues.

Permanent can only applied to Continuous powers so applying them to Growth and Density nets you a +0 Flaw. (+1 to make sustained into continuous, -1 to make continuous into permanent)

Full Power probably wont be appropriate for Permanent powers (since they are always on at full power anyway)

The Earthquake power looks like it may be priced wrong as well.

I can go over it better at another time however.
 

Shaggy and Darwin,

Concepts look okay at a glance. Will look more closely a bit later. :)

Karl please feel free to submit a concept!
 

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