Time of Vengeance [closed]

hero4hire said:
Actually I have something of a soft spot for Driving Characters. :D
As long as the whole Multiform thing doesnt get too complex or too uber, I like it!

It's pretty much what I posted above... the car and the exoskeleton being the two big ones, while there are a few more smallish ones. I don't really see it as multiform, more like alternate powers for the bigger ones, I guess. She's still the same, after all.

I'll write up some more details soon...

Thanee: I see the car being formed out of the fusion energy she absorbed (or somesuch) rather then coming out of her spine. What do you think?

I just see it as some kind of limitation, that she is always physically connected to the stuff she 'extracts' from herself. So she cannot step out of the car, for example.

When she creates something it should look a bit like when the transformers change in the movie. ;)

Also her Dad is a Very Rich and Powerful Man. Do you see trying to use this In Game? Are they close?

Yep, I think they are close. Probably a possible complication for her.

Bye
Thanee
 

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A brick submission, without any of the crazy stuff that Surge had. This one, Quicksilver, was a small-time boxer hard on his luck who had to agree to a very dangerous medical trial to pay the bills. Things went very, very wrong, and his body became infused with living mercury. True to his name and backstory, he is both super-dense (physically and mentally) and super-quick. I think the impervious might be too high, though, so I'll prolly knock it down and get some utility APs, but I don't have time to finish at the moment. He was a villain write-up that I'm not going to use in my Trust game. However, if this is going to be open through the weekend, I'll have time to make a new character with a punisher/batman/commando training and toys no-powers concept.

[sblock]
Str 40 (4+36)
Dex 14
Con 22
Int 8
Wis 10
Cha 10
8PP

Feats: Attack Focus 5 (Melee), Dodge Focus 5, Move-By-Attack, Evasion 2, Startle, Accurate Attack, All-Out Attack, Elusive Target, Improved Grab, Improved Grapple,
19pp

Skills:
Intimidate +14
Notice +14
Gather Info +8
9pp

Powers:

Regeneration 7 (7pp) (3 Bruised, 2 Injured, 2 Disabled)

Density 18 (54pp)(Continuous/Permanent, Innate, Full Power)
Enhanced Strength 36
Toughness +9
Impervious Toughness +9
Super-Strength 6
Immovable 6
SS Power Feats: Shockwave, Groundstrike (1pp) (-1pp full power on both)

Impervious Toughness 6 (6pp),

Super-Speed 2 (10pp) w/Rapid Attack & Burrowing

Movement Array (19pp = 12+6dap+1dyn)
Flight 7
Speed 12 (14)
Quickness 12 (14)
Elongation

Blur 1 (3pp)(Power Loss Drawback (-1) Only when able to move fast)

Super-Senses: Danger Sense (1pp)
Immunity (Suffocation) (1pp)

Saves:

Tough: +15 (Impervious)
Fort: +10 (4pp)
Ref: +8 (6pp)
Will: +7 (6pp)

BAB: +0
BDef: +0 (+5)

Drawbacks:
Minor Vulnerability: Electricity -2
Minor Vulnerability: Magnetic -2

[/sblock]
 
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DM_Matt - I know it makes no difference point-wise, but why did you REDUCE his strength to 4 and then buy Enhance Str 36? Why not leave it base and go with enhanced strength 30? It would seem to me that if he was a boxer, he shouldn't have been THAT terribly out of shape/weak (Regardless of how unsuccsesful he was)...

AS for the Impervious Toughness - Well, mine's 14 vs Physical and 10 vs Energy, so having 15 would make you the toughest of the tough. It depends on what kinda limits H4H wants to put on trade-offs. I usually don't go higher than 4 regardless, as it seems twinky. (how much does a 10 defense matter when you have Impervious Toughness 20, right? Sure they always hit.. but then they break their hand. Add Reflective and a damaging Aura, and all you have to do is walk around Taunting people to attack you.)

*EDIT: Meep! if this is one of the guys you were gonna use in trust, I don't know if I wanna see the others.*
 

Jemal said:
DM_Matt - I know it makes no difference point-wise, but why did you REDUCE his strength to 4 and then buy Enhance Str 36? Why not leave it base and go with enhanced strength 30? It would seem to me that if he was a boxer, he shouldn't have been THAT terribly out of shape/weak (Regardless of how unsuccsesful he was)...

AS for the Impervious Toughness - Well, mine's 14 vs Physical and 10 vs Energy, so having 15 would make you the toughest of the tough. It depends on what kinda limits H4H wants to put on trade-offs. I usually don't go higher than 4 regardless, as it seems twinky. (how much does a 10 defense matter when you have Impervious Toughness 20, right? Sure they always hit.. but then they break their hand. Add Reflective and a damaging Aura, and all you have to do is walk around Taunting people to attack you.)

*EDIT: Meep! if this is one of the guys you were gonna use in trust, I don't know if I wanna see the others.*


I wasnt going to use him in the trust. I made him independent of a campaign and decided not to use him. The 4 str thing is that density is a big package of powers and I was trying to max it, but it is limited by the caps because strength modifies damage. It is explainable by the transformation making him so heavy that without the animative power in the living mercury, he can barely move. Still, I'll probably wind up ditching this for a toys and training guy. He'll be weaker, but probably more flavorful and versatile.
 

Yeah, there's also the fact that at Density 18 you weigh.. what, 100X normal? So if you were a somewhat skinny guy(140-160 pounds) That still leaves you weighing roughly 7-8 TONS. Without the strength, he'd be a puddle.
In other news: stay on the ground floor or fly constantly.

I think they both sound like pretty cool concepts, though.
 

Jemal said:
Yeah, there's also the fact that at Density 18 you weigh.. what, 100X normal? So if you were a somewhat skinny guy(140-160 pounds) That still leaves you weighing roughly 7-8 TONS. Without the strength, he'd be a puddle.
In other news: stay on the ground floor or fly constantly.

I think they both sound like pretty cool concepts, though.

Yes, his weight will certainly cause him problems at times. He even has burrowing to fall through the ground intentionally. I'm gunna rework him a bit if I keep him. I will probably take the Imp down to 12 or 13, and maybe even reduce the density to kill the str buydown.
 

hero4hire said:
[

Darwin: Why is the Tendril symbiote on earth?
What are the SFX of her super-strength? (a couple hundred ton lifting capacity is a lot.)
You list your Protection as “Reactive Strike” does this mean the SFX is tendrils blocking attacks?


Tendril's species spreads by launching it's seeds into deep space where they lay dorment until warmed by the heat of a star. Then using jets of gas to aim itself it hones in on life signs merging with life already found on a planet to better adapt to it's new home's enviroment. No higher purpose or power picked Kelly for this life, just random chance. The drive to use these powers comes from her.

(I think I screwed up, a couple hundred tons? I just envisioned her being able to pick up a car, not the local shopping mall.) The alien nature of Tendril's vines is a dense network of fiberous tissue simular to carbon nanotubes, making them very light and very strong. An electrical charge system causes the tissues to flex, stretch or recoil with incredable speed.

(Yes, Tendril's vines lash out and deflect incoming attacks, is there a different way I should model this?)
 

Additional Character: Max Rosenbaum, "The Debtor"

Max Rosenbaum was raised in luxury, and his parents drilled into him day after day that he had America and capitalism to thank for that. He was taught to work hard for his money, his God, and his country, and oppose any who would threaten any of the above. His grandparents has fled the Soviet Union with nothing, and eventually built a massive defense corporation, which was left to his father and would eventually be left to him. True to his hypernationalist upbringing, and not having to worry much about his financial future, he joined the military after graduating from Harvard, becoming a SEAL and later moving to Naval Intelligence.

He loved his job and his life, until one day, he found out it was all a fraud. He was called back from a mission in the field, and arrested. He was informed that his parents, Joel and Ettie Rosenbaum, were communist spies. Everything they had ever told him was a lie, a sham, a cover story. To make matters worse, he had had his guard down around them, and they managed to monitor his activities and steal classified information in his possession.

While he was acquitted of all charges, he was dishonorably discharged from the military. His parents were not as lucky, and were executed for treason. He agreed with the sentence. Good men died because of them. Oppressive governments were strengthened because of them. He was shamed because of them.

Though his views were tempered by both his parents and his country turning their backs on him, he still believed in his country, and wanted to prove that he was better man than his parents were. He vowed to redeem himself, not in the eyes of the public, but in his own eyes. He wanted to undo the injustice that his parents had unleashed upon the world. He managed to find their stash of illicit technology before the authorities, and still retained the family fortune, his military skills, and some of his contacts.

From that day on, he became a masked hero, calling himself The Debtor...
 

hero4hire said:
Shaggy: Gravitron is the star Graduate of Claremont and and has a Myriad amount of skills. Did he make any enemies while at school? How do you plan on using your Star Pupil status in game?

Gravitron is very much a product of Claremont, and has faced off with a number of Freedom City villains who regularly try and attack the Academy or recruit its students--as a product of the Academy, he very much shares much of the prejudices, enemies, and allies that those at the academy generally demonstrate-he especially dislikes Dr. Sin and has run into his forces on a handful or occasions. As Star Student, I very much will be using that as a role that pressures me to succeed at a very high level, or else I will not only let myself down, but young heroes everywhere. When you are told every day of your life that what you are learning is vitally important to your people, and you know you are one of the best at what you do, then the pressure is high. Most other Claremont grads like and respect me, though I am sure there are a few who are a little envious of how easy everything came to me. Some of the members of Next-Gen are a little miffed I didn't stay an fight with them, and are resentful of the fact that I feel perfectly capable of doing the whole super-hero thing without them.
 

hero4hire said:
Insight: I notice you want Torque to Move Objects with his Friction, sort of like Telekinesis. How is this achieved? (I am not saying know but I’d like to know the Comic Book Rubber Science explanation), also your character is 16, does his parents know he is a super, or any close friends?
How does he explain his sudden disappearences from school?

Torque's powers involve manipulation of thermodynamics (that's why he has a few heat-related powers). He moves objects by manipulating their drag on the objects around them. Objects with no drag coefficient would also have no (or little) gravitational influence, so he could use this ability to push objects around in three dimensions.

As for his parents and friends, only Torque's best friend knows of his powers. Torque's parents are very conservative, and he is afraid they will send him to prison or something if they find out.

I have an idea for how Torque gets out of school, but I'm not sure it's family-friendly. Let's just say that having a 24 Charisma and Pheromones helps when trying to influence the ladies in the attendance office. :]
 

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