Them's fightin' words 'round here!
Well, in certain threads, anyway. I've seen people come
unwound about their characters not being "allowed" to take long rests on an adventure. Something about player agency, something else about action economy, something about what the game designers intended...
I love time pressure in my adventures. I think the party should
literally miss the boat if they take too long getting to the docks. I think bounties should have expiration dates...and/or competitors who might get the quarry first. I think that waiting an hour to "grab a short rest" before chasing the bandits means that bandit is long gone. Take too many long rests in the desert, and you're going to run out of food and water. Wait too long to rescue the baron's son, you might be named an accessory to the crime. And so on.
I use time pressure in just about every adventure. I think it's an important part of the realism.