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D&D 5E Timing an adventure: Has anyone ever.....

ccs

41st lv DM
Has anyone ever timed the adventure their playing/running?
Not in RL hours spent around the table, not in adventuring days/weeks, but in ROUNDS? How many rounds do your adventures actually last? Particularly things like dungeon crawls.
(I know I haven't!)

I ask as I'm brainstorming ideas for our up-coming new campaign (5e). The entire party is comprised of barbarians & one of the strange ideas floating through my head is to have them occasionally summoned into events via a Horn of Valhalla.
Think of a very violent version of Quantum Leap.:)

The horns effects only last for 1 hour. After that the bezerkers (or in this case barbarians) are returned from whence they came.
Hmm, so; 600 rounds. How much adventuring can be done in that much time?
 

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