D&D 5E (2024) Tinkering with the Monk

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Just tinkering around with a monk rework, and was thinking of increasing HD to 1d10. I know it's probably not too much of a boost, but I was thinking I should remove one of their many powers that reduce damage or recover hp, or at least make it less powerful? Any suggestions...? Right now I'm just considering removing heightened focus's patient defense upgrade....
 

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The 2024 monk is very strong indeed; I think your tweak won't change much, though. The patient defence upgrade isn't until level 10, which most campaigns don't reach, and even then the PD upgrade is worth, at that level, 11 temp HP on average whereas your buff to the HP die adds 10 permanent HP so...kind of a wash. A mild buff to defence at lower levels and mild nerf at higher levels, I guess, though I imagine level 10+ monks will be doing flurry of blows for three extra attacks most of the time.

My current monk is level 7, and with tough as the starting feat and 14 con they are sitting at 66 HP, with deflect attack basically negating one hit per turn, a solid AC (18, thanks to a ring of protection), evasion, patient defence, and hand of healing...they're pretty durable, with high offence and stupidly good mobility. I do think they are a bit much.
 

The 2024 monk is very strong indeed; I think your tweak won't change much, though. The patient defence upgrade isn't until level 10, which most campaigns don't reach, and even then the PD upgrade is worth, at that level, 11 temp HP on average whereas your buff to the HP die adds 10 permanent HP so...kind of a wash. A mild buff to defence at lower levels and mild nerf at higher levels, I guess, though I imagine level 10+ monks will be doing flurry of blows for three extra attacks most of the time.

My current monk is level 7, and with tough as the starting feat and 14 con they are sitting at 66 HP, with deflect attack basically negating one hit per turn, a solid AC (18, thanks to a ring of protection), evasion, patient defence, and hand of healing...they're pretty durable, with high offence and stupidly good mobility. I do think they are a bit much.

I'd like to see a 2024 monk in play. No one in any of my groups (I have 1 regular and 2 on-off ones) has taken one. Trauma from 2014?

But considering the boost I have seen to sorcerers, barbarians and fighters? Plus paladins are still extremely strong despite the divine smite nerf (though I think that's balanced by the free use and some other add ons).
 

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