Mouseferatu
Hero
Okay, so what little alterations are you thinking of making, not for mechanical reasons, but purely flavorful ones? And I do mean "little." I'm not talking about rewriting classes or adding new sub-systems.
For instance:
The Oath of the Ancients paladin: I'm removing Raise Dead from its spell list and adding Reincarnate. Just seems to me to fit a lot better.
The Nature Domain cleric: Why does Nature grant a bonus proficiency in heavy armor?
I'm going to replace that with a few of the druid's or ranger's minor "wild-focused" abilities, like Land's Stride and the like.
(Also, this is not a flavor tweak, but it's not worth its own thread, and I gotta comment somewhere: Holy crap, you can build a warlock sniper who can Eldritch Blast a target, ignoring cover, from six-hundred feet!!
)
For instance:
The Oath of the Ancients paladin: I'm removing Raise Dead from its spell list and adding Reincarnate. Just seems to me to fit a lot better.
The Nature Domain cleric: Why does Nature grant a bonus proficiency in heavy armor?


(Also, this is not a flavor tweak, but it's not worth its own thread, and I gotta comment somewhere: Holy crap, you can build a warlock sniper who can Eldritch Blast a target, ignoring cover, from six-hundred feet!!
