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D&D 5E Tiny flavor tweaks

Okay, so what little alterations are you thinking of making, not for mechanical reasons, but purely flavorful ones? And I do mean "little." I'm not talking about rewriting classes or adding new sub-systems.

For instance:

The Oath of the Ancients paladin: I'm removing Raise Dead from its spell list and adding Reincarnate. Just seems to me to fit a lot better.

The Nature Domain cleric: Why does Nature grant a bonus proficiency in heavy armor? :confused: :erm: I'm going to replace that with a few of the druid's or ranger's minor "wild-focused" abilities, like Land's Stride and the like.

(Also, this is not a flavor tweak, but it's not worth its own thread, and I gotta comment somewhere: Holy crap, you can build a warlock sniper who can Eldritch Blast a target, ignoring cover, from six-hundred feet!! :eek: )
 

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Funny you should mention the Warlock! One thing of note that I'm doing is changing Eldritch Blast so that it can either be one beam that deals the combined damage of the multiple beams it can create, or stay as the multiple beams, at the caster's discretion. Either make one attack roll or multiples if you want to add the extra damage from Agonizing Blast to each beam.
 

Well, I intend to continue running my campaign on a silver standard. Any PH price that is "gold" becomes a silver penny, and any "silver" price is a copper centime.

Eventually, if they don't come out as an authorized race at some point, I'll recreate my versions of lizard men, catfolk and grippli.
 


[D][/D]Seems like a good time to dust off [MENTION=1645]mmadsen[/MENTION]'s classic Little Changes with Big Flavor thread.

Most of the stuff in there could work with 5e just as easily as (maybe even easier than)in 3e, back in the day.
 
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Well, I intend to continue running my campaign on a silver standard. Any PH price that is "gold" becomes a silver penny, and any "silver" price is a copper centime.

I find this interesting. What do you gain by this? Fun-wise, how is it different from the "assumed" economy of the base game?
 


I find this interesting. What do you gain by this? Fun-wise, how is it different from the "assumed" economy of the base game?

Can't speak for Gilladian, but having done it before myself, in general it makes things feel a bit more grounded/real, in a kind of subtle way. It's atmosphere.
 

I find this interesting. What do you gain by this? Fun-wise, how is it different from the "assumed" economy of the base game?

Well, mostly verisimilitude. I think running around with heavy, rare metals is silly. Also, I don't want to redo 30 years of price lists!
 

The RAW for GOO-pact Warlock familiars is pretty lame. I sold my sanity to cthulhu and all I got was a lousy sprite? Boooo.

Instead you've got a flying gibbering moutherling that sleeps inside your brain, or something.
 

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