redrick
First Post
A bunch of the players for my regular group are on vacation, so this week, we decided to invite all the friends who'd expressed curiosity about D&D to us and do an "open house." (Short 1session adventure with pregens.) The response was a little more than I expected, so we'll have 5 guests in addition to the 2 regular players.
I usually dm for groups of 4 or 5 and once of 6. I'm a little nervous about keeping a group of 7 engaged. What are things you do differently when playing with a group of that size?
I will plan on using a loose "turn" system for rp and exploration. Basically, I whip around the table and ask somebody to tell me, very broadly, what their character will do. Then I go back and resolve/narrate/follow up on the various actions individually. That helps to keep a few vocal players from leading all the role play.
Also worth adding that I like role play and exploration heavy adventures, so I won't just be running a string of combat encounters.
				
			I usually dm for groups of 4 or 5 and once of 6. I'm a little nervous about keeping a group of 7 engaged. What are things you do differently when playing with a group of that size?
I will plan on using a loose "turn" system for rp and exploration. Basically, I whip around the table and ask somebody to tell me, very broadly, what their character will do. Then I go back and resolve/narrate/follow up on the various actions individually. That helps to keep a few vocal players from leading all the role play.
Also worth adding that I like role play and exploration heavy adventures, so I won't just be running a string of combat encounters.
 
				 
 
		 
 
		 Make sure you've got some chances for them to fast talk and lie as well; getting away with stuff is fun.
  Make sure you've got some chances for them to fast talk and lie as well; getting away with stuff is fun. 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		