Dannager
First Post
But thats a good point isn't it? Your contention was that having specific powers that do specific things makes the game more tactical. However, if my character from an early edition game can do everything that your character can do with specific powers can do, (just by deciding to), and the ability to decide what I want to do is intrinsic to the design of the system, then the systems are nearly identically tactical, right?
Depending on how tactically the players approach the early edition game, of course.
And, again, for the third time in the last two pages, this argument makes every game tactically identical because you can make things up in every game. We know, however, that all games are not tactically identical, and that all games are not played in a tactically identical fashion. Therefore, the argument that all games are made tactically identical by the inherent ability of people to make things up does not hold water.