It was the HP whittling (And bookeeping of thus) that turned me off of D&D. I loved 3E for a while, but I moved on to my own system. 4E didn't solve my problem (And went the wrong direction *for me* in some things, most of which not relevant to this discussion).
As a DM, I wanted less tracking of HP and other multitudes of stuff. I wanted simple and fast to play to help keep the game moving in combat. While keeping the tactical side. It is a hard balance to find (And my balance is very much suited to me, less so to others I am sure).
Each version of the game has its advantages and disadvantages. The adventures DO need to take this into account (Assuming you want the less grindy feeling combats). A long string of combats with "grindy" monsters is going to make me HATE that adventure. I am sure some 4E complaints are based on adventures designed like that. High level 3E adventures that I played in often felt like that too. The answer I would see is to fix the adventure design.
I know - Time is the enemy to that (Reworking a published adventure, making your own adventure, etc). Not everyone is going to have the time resources to do this (Being a jobless bum DOES have the one small advantage...) - But do you have the time NOT to? A good game requires time usually. Until companies are making adventures of all the different sorts we all want. (Yeah, meet the needs of EVERYONE! I dare ya!)
Hopefully there are quick solutions (Morrus points out some 4E tweaks above). If not, well sorry bub.
Smoss
As a DM, I wanted less tracking of HP and other multitudes of stuff. I wanted simple and fast to play to help keep the game moving in combat. While keeping the tactical side. It is a hard balance to find (And my balance is very much suited to me, less so to others I am sure).
Each version of the game has its advantages and disadvantages. The adventures DO need to take this into account (Assuming you want the less grindy feeling combats). A long string of combats with "grindy" monsters is going to make me HATE that adventure. I am sure some 4E complaints are based on adventures designed like that. High level 3E adventures that I played in often felt like that too. The answer I would see is to fix the adventure design.
I know - Time is the enemy to that (Reworking a published adventure, making your own adventure, etc). Not everyone is going to have the time resources to do this (Being a jobless bum DOES have the one small advantage...) - But do you have the time NOT to? A good game requires time usually. Until companies are making adventures of all the different sorts we all want. (Yeah, meet the needs of EVERYONE! I dare ya!)
Hopefully there are quick solutions (Morrus points out some 4E tweaks above). If not, well sorry bub.

Smoss