DND_Reborn
The High Aldwin
Max out the HD... Don't roll--Ever. Stop making CON a nearly essential ability for every PC. That's the core of it. This works out so:
d6 would have about +2 hp per level (in the long run).
d8 would have +3
d10 would have +4
and d12 would have +5
Since most PCs (IME anyway) have CON 14 or better, this takes care of the typical CON bonus to HP per level.
Now, you'll have a few less HP at each level, so if that really bothers you, the easy fix is to add all your ability modifiers at 1st level. Later, whenever any of your ability modifiers permanently increase or decrease, add or subtract the same amount from your hit point maximum.
Potential issues indicating this idea is NOT FOR YOU (which is totally cool, too):
1. I really like rolling for my hit points!
2. What use would CON really be then???
3. This would result to too many hit points.
4. Isn't this just a solution to something that isn't a problem?
For #1, I can't really help you.
For #2, CON is still used for a lot of saving throws for different types of damage, as well as concentration checks.
For #3, decrease all the HD by one step. Then you can still max them out without having to worry about adding CON modifier at each level.
For #4, the dependency on CON for bonus hit points is an issue for a lot of people, the forum has threads about it.
Anyway, that's it. Enjoy it or have at it, it's just a thought I'm sharing.
EDIT: just so it's clear since it came up in a post below--with this idea you would still add your CON modifier to spending HD to recover HP after a short rest. If you don't, I would have specified that above.
d6 would have about +2 hp per level (in the long run).
d8 would have +3
d10 would have +4
and d12 would have +5
Since most PCs (IME anyway) have CON 14 or better, this takes care of the typical CON bonus to HP per level.
Now, you'll have a few less HP at each level, so if that really bothers you, the easy fix is to add all your ability modifiers at 1st level. Later, whenever any of your ability modifiers permanently increase or decrease, add or subtract the same amount from your hit point maximum.
Potential issues indicating this idea is NOT FOR YOU (which is totally cool, too):
1. I really like rolling for my hit points!
2. What use would CON really be then???
3. This would result to too many hit points.
4. Isn't this just a solution to something that isn't a problem?
For #1, I can't really help you.

For #2, CON is still used for a lot of saving throws for different types of damage, as well as concentration checks.
For #3, decrease all the HD by one step. Then you can still max them out without having to worry about adding CON modifier at each level.
For #4, the dependency on CON for bonus hit points is an issue for a lot of people, the forum has threads about it.

Anyway, that's it. Enjoy it or have at it, it's just a thought I'm sharing.

EDIT: just so it's clear since it came up in a post below--with this idea you would still add your CON modifier to spending HD to recover HP after a short rest. If you don't, I would have specified that above.
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