Could someone fill me in on when it suddenly became ok for 4e to be "simulationist" so long as we're talking about something that we don't like?
Eldorian said:Knock isn't for doors. Thieves picks and axes are for doors. Knock is for vaults.
Reminds me of a Swedish adventure in the 80s (Marsklandet) where the main dungeon had its walls covered in sheet mithril.mmu1 said:Also, are there really adamantine doors in the DMG? What's the price of adamantite these days? In 3.5, at least, it really wasn't a good idea to make doors out of something worth tens of times its weight in gold. You'd be hard pressed to come up with anything valuable enough to put behind them...
We always go simulationist if the results of the rules fail to make something interesting or fun that could be interesting in the real world. ("How can I get out of this prison cell?")ProfessorCirno said:Could someone fill me in on when it suddenly became ok for 4e to be "simulationist" so long as we're talking about something that we don't like?
Mustrum_Ridcully said:We always go simulationist if the results of the rules fail to make something interesting or fun that could be interesting in the real world. ("How can I get out of this prison cell?")
We always go gamist if we find the results of the real world are boring or uninteresting or become tedious. ("A 20 ft high Giant hits you with his sword - you're dead!" "But I have 30 hp left!")
We always become narrativist when the game rules and the real world get in the way of telling a more interesting story. ("Wait, this last hit dropped you to -11? Let's ignore that. You can't afford the Raise Dead spell yet, but you've still got a destiny. You see a skeleton in dark robes coming toward you. 'I can bring you back, young man. But there is a price to pay...', he says.")
Obviously, "interesting", "fun" and "tedious" are subjective.
We always go simulationist - *snip*
Stogoe said:There is much wisdom in this post. Carving through solid stone with an adamantine spoon so you can bypass all the work the DM put into the adventure is boring and annoying, so we throw that result out.
IceFractal said:What with the rather apathetic performance of the Knock ritual, I was faced with the question: "Well, how long would it take just to smash down the door instead? Less than 10 minutes?".