iserith
Magic Wordsmith
I suspect that's a result of Wil's style of GMing... which (now that I've seen the Dread episode of Tabletop plus these first two eps of Titans Grave) tells me that I don't think he's very strong at creating atmosphere. I've haven't really enjoyed his two forays into GMing onscreen thus far to tell you the truth, and it's because he seems either reticent or incapable of setting a deeper mood. Even his NPC voices and characterizations are a bit shallow to me.
But then again... that's almost definitely based upon my own experiences in what I've found in the games run by the GMs I've latched onto... so just because Wil's not really engaging me, doesn't mean what he's doing is bad by any stretch. I'm sure there are plenty of people out there watching it that think he's amazing. But when I see what Matthew Mercer is doing in the Critical Role livestream... his is a style that grabs me more as a listener and as a player. And a game set in Titans Grave run by him would be a much different experience.
I think it's less about that and more of a disconnect between what I took to be a somewhat grimdark setting and the beer-fueled comedic fantasy that ensued. I'm all for zany comedy adventures and characters, but I like a setting that supports it.