Jeff Albertson
Explorer
Gods are less appealing.
Than what?
Gods are less appealing.
Regarding Titansgrave, they sure picked up the pace in Chapter 3.
Please remove gods from D&D. Freedom of choice is the essence of past iterations of the Cleric.
1e Advanced D&D has a picture of a Christian priest with a crucifix to represent the Cleric class, and mentions gods as an other suggestion. The rules persistently encourage the DM to do whatever makes most sense in the chosen setting, and a nontheistic philosophical Cleric is a common choice. A Cleric who is a ‘White Wizard’ without any reference to a spiritual tradition, is also a common choice in D&D experience. Settings without gods have Clerics without gods. Deities & Demigods was a nonauthoritative splatbook that requires the DM who want it to opt in. There is no setting canon in 1e.
The core rules of Basic D&D insist religion stay off-camera.
Healers work well in D&D without gods.
Help the players choose the kind of healer that makes sense in the setting of their choice.
If someone is such a militant atheist they cant accept the existence of gods in a fictional setting, I really don't know what to say.
D&D used to be about world building.
Trying to coerce players to use a specific setting is the opposite of D&D.
It is wrong for the D&D community to pressure players into using gods.
There is no need to make players harmonize their setting with a requirement to have gods. There is no AI that people mistook for a god. There is no patron who behaves like a god. There are no gods in the first place.
I personally would advocate for a two-pronged approach: Some kind of resuscitation of classic settings, but also the development and ongoing support of a new world to explore.