I klnow that this topic has been discussed many times.
Anyway ...
I think the expert class could be much better that it is, so that it might be interesting also for PC or important NPC (and not only for merchants and sages and similar people).
I tried first to raise the skill points to 8 (as rouge; I already give 6 skill points to bards) but this didn't have interesting results: their knowledge became a little broader, but they weren't more "experts".
I also searched a bit around in the web and found something (for example in Middle Earth d20) but it was not what I wanted.
Something that could me more interesting might be to bypass the max skill ranks by a bit.
For example:
- Skill points: 8+int/level
- An expert must choose three skills, (related to the same buisness) and in these skills he can bypass the max skill rank by a number of points equals to 2+level/4. These are his "main skills"
- Also he gets free feats at lvl 1, 4, 8, 12, 16, 20 that can be used to skill-related feats like skill focus & other +2/+2 combo feats.
- At level 7 he can choose another class skill to become main skill
- At level 10 he gets Skill Mastery (as rogue) in his main skills
Also, in my campaign I have the rule that NPC classes do not count for multiclassing XP penality.
Does anybody have interesting rules about expert class ?
Any comments to my idea (I still have to test it) ?
Thanks
edit: changed title to [to be moved] Expert class variants
Anyway ...
I think the expert class could be much better that it is, so that it might be interesting also for PC or important NPC (and not only for merchants and sages and similar people).
I tried first to raise the skill points to 8 (as rouge; I already give 6 skill points to bards) but this didn't have interesting results: their knowledge became a little broader, but they weren't more "experts".
I also searched a bit around in the web and found something (for example in Middle Earth d20) but it was not what I wanted.
Something that could me more interesting might be to bypass the max skill ranks by a bit.
For example:
- Skill points: 8+int/level
- An expert must choose three skills, (related to the same buisness) and in these skills he can bypass the max skill rank by a number of points equals to 2+level/4. These are his "main skills"
- Also he gets free feats at lvl 1, 4, 8, 12, 16, 20 that can be used to skill-related feats like skill focus & other +2/+2 combo feats.
- At level 7 he can choose another class skill to become main skill
- At level 10 he gets Skill Mastery (as rogue) in his main skills
Also, in my campaign I have the rule that NPC classes do not count for multiclassing XP penality.
Does anybody have interesting rules about expert class ?
Any comments to my idea (I still have to test it) ?
Thanks
edit: changed title to [to be moved] Expert class variants
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