pming
Legend
Hiya!
Well, @MoonSong, I figured why not? I mean, if someone is ashamed to say one thing or the other then maybe that person should re-evaluate their decision because obviously something isn't sitting right with them.
Personally I haven't voted yet, and not sure if I should...but if I was to do it I'd probably pick the middle one. "Just Crunchy enough". Some crunch I don't care for, some crunch I may like, but overall I think the amount that WotC is putting out (e.g., not much) is a nice middle-ground.
For specific rule 'crunch' that I'd like to see...I'd like to see an optional skill system that is divorced from leveling up and the class system (so skills that a person learns and gets better at via using and such...not because they are level X or of class Y), I'd also like to see some more in-depth stuff for building and running businesses, manors, guild halls, castles, towers, keeps, etc (allowing for destruction/repair of such via sieges, natural disasters, etc).
For stuff I don't want to see...nit-picky special-snowflake-situational stuff. Typically this comes into play via subsystems that are there almost exclusively for some particular class, race or monster.
^_^
Paul L. Ming
Well, @MoonSong, I figured why not? I mean, if someone is ashamed to say one thing or the other then maybe that person should re-evaluate their decision because obviously something isn't sitting right with them.
Personally I haven't voted yet, and not sure if I should...but if I was to do it I'd probably pick the middle one. "Just Crunchy enough". Some crunch I don't care for, some crunch I may like, but overall I think the amount that WotC is putting out (e.g., not much) is a nice middle-ground.
For specific rule 'crunch' that I'd like to see...I'd like to see an optional skill system that is divorced from leveling up and the class system (so skills that a person learns and gets better at via using and such...not because they are level X or of class Y), I'd also like to see some more in-depth stuff for building and running businesses, manors, guild halls, castles, towers, keeps, etc (allowing for destruction/repair of such via sieges, natural disasters, etc).
For stuff I don't want to see...nit-picky special-snowflake-situational stuff. Typically this comes into play via subsystems that are there almost exclusively for some particular class, race or monster.
^_^
Paul L. Ming
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