Patryn of Elvenshae
First Post
I want to play a Rogue in Gaiden's campaign...
Unrealistic would be assuming a combatant only pays attention to one direction when he's fighting. If he does that, then you might as well treat him as helpless to anyone attacking his flank. As it is right now, each opponent would get a flanking bonus to represent the fact that he has to divide his attention between his attackers to make sure he doesn't get killed. You need to remember that part of the hitpoint mechanic is active defense.Gaiden said:I hate to be the naysayer, but I can't stand the current lack of facing rules. It is completely unrealistic.
Not from where I'm standing. The entire point of Spot is that you're looking around, trying to be aware of your surroundings. This means you'll be looking around in all directions making sure you don't miss anything.Spot checks are penalized similarly (another thing that makes a lot of sense).
DreamChaser said:With a horse, for example, there was always an obvious front or back but it didn't matter which was which. So a horse could either run backwards as easily as forwards or they could turn in a space narrower than they are long. Neither makes sense. Thus, everything square.
You can if you have cover.Kyrail said:The one reason I can think of for facing is Spot checks and Darkvision. With the current rules, you can't hide within 60 feet of someone with darkvision. So you can't sneak past dwarves (and every other monster in the game) now?