Li Shenron
Legend
Staffan said:Personally, I rule that "no facing" only applies in combat situations or similar, where you're making as sure as possible that your back is free (and if it's not, you turn around). In a non-combat situation, creatures do face certain ways.
I like doing the same as you, although I tend to say the standard is no-facing, and facing rules apply outside of combat only (and always end up to be just a circumstance modifier to some rolls, usually Spot).
Also as a general D&D rule characters are always supposed to be doing the best they can. This means there's no point for the last PC in the party line to walk backwards "to keep an eye on the back", because he's implicitly doing that. Removing this sort of implicity just leads to a boring matter of players always saying the same thing...
Already mentioned the fact that in 3ed the round is too long to have facing. It is actually very unrealistic that one could move from anywhere to someone's back in battle without the other noticing.
UA facing rules are too complicated for my taste, and they are not designed with realism in mind but rather to be mechanically solid/rigid (easy to adjudicate).