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to fix clerics, give them wizard BAB?

  • Thread starter Thread starter shurai
  • Start date Start date
S

shurai

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Almost everyone agrees that clerics are very powerful, some even say too powerful. What I'm wondering is, would it break them to give them a wizard's base attack bonus instead?

This would result in a minor penalty to hit over the 20 levels, maxing out at a +5 difference at level 20. This would also dock them 1 attack from level 8 onwards.

Level 1 - no change
Level 6 - +1
Level 8 - +2 (and minus 1 attack)
Level 12 - +3
Level 16 - +4
Level 20 - +5

What do you folks think? Does this hamper the cleric enough, or too much? Is it balance where balance is due, or should they be balanced elsewhere? Should they be rebalanced at all? Who are these people!?

-S
 
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IMC they have d6 hit dice. I think a moderate attack progression and a d6 hit die go together better than a poor attack progression and a d8 hit die. YMMV
 

That's true! Moderating them on that basis seems like a good idea, too. Which one is better, enworld? :]
 

Me as a player? The Wizard's BAB and D8. Means I live longer.

Then again, the same progression allows me to be a decent Archer, as long as I stay the heck outta melee.
 

The strength of the cleric is the spells. So you can do any of the following:

A) Eliminate persistant feat and make all their 1/hr per level spells 10 minutes per level and you really have something.

B) Remove spontanious casting of healing spells and replace it with spontaniously casting domain spells (and get rid of the extra domain spell each level).

C) Weaken all the domain granted powers. Some get great things like point blank shot, others allow you to turn oozes.

Edit: made it more fluid and less confusing
 
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Then while you're at it, put them down to 0 skill points, d4 HD, and take their armor proficency.
 
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