Ah.
Because, I was thinking they were all ONE suggestion, and thus my barb for neutering them.
I don't like removing the extra domain spells. That sort've makes Domains a little obsolete, seeing as you don't get spells from them.
Spontaniously casting from the Domain list could get really, really nasty, especially at higher levels. Let's look at a few:
Air: Spon Chain Lightning.
Good Domain: Spon Blade Barrier, or Holy Smite.
Luck: Spon Spell Turning.
Magic: Spon Dispel, Spell Turning, or AMF.
Strenght: Spon Righteous Might (shudder),
Sun: Spon Searing Light, Flamestrike, Fireseeds.
Travel: Spon DD or Teleport.
Trickery: Spon Poly Other or Invisibilty.
War: Spon Spiritual Weapon, Power Words, Blade Barrier, Flamestrike.
Water: Cone of Cold, Ice Storm, Acid Fog, Horrid Wilting, Elemental Swarm
Fire: Just... Ouch.
Destruction: Spon Harm.
Death: Spon Slay Living, Wail of the Banshee.
It's a good Thought, but then you could have Clerics out-spelling mages, with the right domains.
And, mages have similar spells that are 1hr/dur. Almost all the Buff spells (They get GMW sooner!).