Miladoon
First Post
If he's getting 2-4 TPKs per campaign, he's probably making encounters too tough, in order to provide a challenge, then fudging to prevent defeat - which means there wasn't really any challenge in the first place. Better to have easier fights that are a genuine challenge than fake difficulty IMO.
This is something that I was thinking about the other day regarding fudging at another level. When you create an encounter you create it towards the players/characters ability. But by doing so, a DM interrupts the flow of the world by creating little quest pockets that the rest of the world is somehow avoiding. I mean, is it not fudging to put higher CR creatures in a module made for low level characters? For me, the fantasy has to have some realism. Can you fudge fantasy realism?