Hussar
Legend
Maxperson said:When you're as good as I am at gauging what the party can handle, there is little room for bad luck and the extreme bad luck that you won't notice in your much weaker encounters will be devastating to my players' PCs.
That's probably why I see it and you're blind to it. My encounters are designed differently. They aren't too hard, but they have little room for the more extreme variances that will be encountered during a typical campaign.
Read more: http://www.enworld.org/forum/showth...dge-that-is-the-question/page16#ixzz3vTqUWazV
See, the major difference i'm seeing here is that I lack your... confidence in gauging what the party can handle. Then again, you're presuming "much weaker" encounters, which is a fairly big presumption on your part. To me, if your encounters are so poorly designed that a couple of rounds of bad rolls is the difference between success and TPK, necessitating you stepping in and "correcting" the math, then that's on you. That's not the fault in the system, that's just poor encounter design. Or, rather, what I would consider to be poor encounter design.
A well designed encounter should never need the DM to step in and "correct" the math. Not in a game as well designed as 5e. Now, if we were talking something like 3e? Sure, I can see that. The crit rules in 3e were extremely swingy, where you had relatively small creatures being able to do massive damage on a fairly regular basis. An orc dropping 20+ points of damage wasn't terribly rare. All it took was a crit and fairly standard damage. It meant that 3e was an extremely lethal game if you played RAW. Which was fine if you like that sort of thing. I wound up having all sorts of mitigation house rules to smooth over that sort of thing.
Funnily enough, i have zero problem with putting fudging in the hands of the players. Doesn't bother me in the slightest. Things like Action Points, or Bennies, or Inspiration, or even 4e's reactive Reroll powers, or 5e's reactions like Shield spells or the fighter defensive shield thingie that lets you grant disadvantage to attacks against an ally don't bother me at all. I actually quite like them. I'd much rather just put that sort of thing in the player's hands and make it a manageable resource. You want to succeed on this check? Go right ahead, just know that you won't be able to affect the next die roll. Love that sort of thing.
I just refuse to do it on my side of the DM's screen.