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To kill a dragon?

Shivering Touch can easily lower a Dragon's Dexterity to 0, rendering it Paralyzed.
Once Paralyzed, your melee guys walk up and Coup De Grace the enemy, dealing an automatic hit and scoring a critical hit. If the Dragon survives, it must roll a Fort save (DC 10+Damage Dealt) or die.

Since all dragons have 10 Dex, Shivering Touch pretty much destroys all dragons (except ones with the Cold subtype, which your Volcano dweller won't have), with no saving throw, removing all challenge or fun from the encounter.

Wow. That seems like a legit powerful spell. And that would work even though the dragon is literally in a volcano? Hmm. The only thing would be that if the first cast didn't do that 10 points of damage, then it could sink below the surface of the lava and wait out the duration, right?
 

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If I have a dragon in a volcano who is immune to fire and gets hit with Shivering Touch he's going right into that lava... And being immune to it, and surely having enough Constitution to sit there for awhile. Just enjoying the sights... Now go down and kill him fire-immune warrior :D.

Your cheese can only be trumped by the DMs, so have at it with cheapery.

Slainte,

-Loonook.
 

You should probably qualify the request to ask for solutions which will not result in you receiving a DMG upside the head...

Shivering Touch can easily lower a Dragon's Dexterity to 0, rendering it Paralyzed.

Since all dragons have 10 Dex, Shivering Touch pretty much destroys all dragons (except ones with the Cold subtype, which your Volcano dweller won't have), with no saving throw, removing all challenge or fun from the encounter.

'nuff said...

But maybe your DM will like it? If (s)he hasn't heard that everyone on the net has been eating this cheese for 8 years or something?

I like the roof collapsing, because it will at least take a lot of planning.

But somehow I think your DM has an actual challenging combat in mind.

Try to use the lava against him. It would be awfully hard to sense or track something that is actually IN the lava. If you get someone the fire immunity + no need for air + freedom of movement, they could do a lot of wicked stuff coming up from below for 10 rounds.
 

'nuff said...

But maybe your DM will like it? If (s)he hasn't heard that everyone on the net has been eating this cheese for 8 years or something?

I like the roof collapsing, because it will at least take a lot of planning.

But somehow I think your DM has an actual challenging combat in mind.

Try to use the lava against him. It would be awfully hard to sense or track something that is actually IN the lava. If you get someone the fire immunity + no need for air + freedom of movement, they could do a lot of wicked stuff coming up from below for 10 rounds.

Yeah, somehow I don't think Shivering Touch would work. It's too easy. Too cheese. No effort or real rolls involved.

The only thing about the roof collapsing too is that we'd have to dig it all out to get at the treasure in the far corners of the room. We're a greedy party (who isn't?) and not the type to pass up untold riches. While not impossible to dig it out, I'd think we'd risk crushing some of the more delicate treasure, like any wooden items, wands, or potions.

That's a really cool idea about using the lava against him. I don't know that they'd even need something to do about the air. According to the SRD, drowning rules are,
"Any character can hold her breath for a number of rounds equal to twice her Constitution score."
So even a 12-Constitution character would have 24 rounds with no checks. And if it goes past that, the Energy Immunity will have run out and the lava damage will be a bigger problem.
 

Shivering Touch can easily lower a Dragon's Dexterity to 0, rendering it Paralyzed.
Once Paralyzed, your melee guys walk up and Coup De Grace the enemy, dealing an automatic hit and scoring a critical hit. If the Dragon survives, it must roll a Fort save (DC 10+Damage Dealt) or die.

Since all dragons have 10 Dex, Shivering Touch pretty much destroys all dragons (except ones with the Cold subtype, which your Volcano dweller won't have), with no saving throw, removing all challenge or fun from the encounter.

Check Under Ability Damaged
.
Now Check Under Paralyzed.
Now Check Under Helpless.
Finally Read About Coup-De-Grace.
...and keep in mind this combo is not only for Dragons, it's just known for being a Dragon-killer because DEX is the Dragon's poor stat.

..And yes, this makes the Dragon encounter pretty boring. I'd recommend keeping it in the Sorcerer's back pocket to break out if the battle starts going very badly, not using it at the beginning. Kinda like the sword in any Voltron or Power Rangers episode.

Wow. That seems like a legit powerful spell. And that would work even though the dragon is literally in a volcano? Hmm. The only thing would be that if the first cast didn't do that 10 points of damage, then it could sink below the surface of the lava and wait out the duration, right?
Right. Averages says you've got roughly a 50% shot of dropping 10 points with one casting.
Sudden Maximize
or Sudden Empower Pretty much guarantee the drop.
Reach Spell Metamagic (Especially a Rod of Reach) makes it so you don't have to get within swallowing distance to cast the spell. Ocular Spell Metamagic (Thanks [MENTION=85158]Dandu[/MENTION]) does a similar thing and would allow you to discharge two spells at once. 6d6 DEX damage would be nearly guaranteed to drop your Dragon opponent.

http://dndtools.eu/feats/complete-arcane--55/sudden-empower--2813/
 


One of the cheesiest of cheeses. Like Kraft.
Yeah, if Magic breaks Reality, then this Ocular spell breaks Magic. Reality cries in the corner of a padded room.

It would kill dragons though.

...and make the encounter anti-climatically sad for everyone except that caster.
 

Let's assume that Shivering Touch is too much cheese to work, and keep it as a backup plan. As has been noted, even if it did work, everyone would feel cheated.

Our single biggest source of damage is probably the Halfling Charger. She's got a Vicious Charging Trident, for +4d6 on a Mounted Charge, and on Kishi Charger's "Deadly Charge" ability it just says the charge damage is tripled, it doesn't mention anything about leaving out variable damage like a critical hit does.
 

'Protect from energy'

You have a ranger level 10 - he can use protect from energy spell before the encounter

He can do this twice if his wisom is 14 (I assume it is?)

This means he can protect two people from the dragons breath, see if you can convince him to cast it on people without evasion, since they are general more safe from the dragons breath
 

It seems to me that the best strategy (barring Shivering Touch cheese) is to find a way to cool the lava around the dragon, trapping it (at least temporarily). Even if its head is free to attack, if you can at least trap the legs you'll limit its mobility and knock out a couple of its natural weapons. There are a couple of spells from Frostburn that might be useful for this:

Flash-Freeze is a 2nd-level druid spell that drains all heat from a volume of earth, stone, and/or water 10-ft square and 10-ft thick. This probably wouldn't trap the whole dragon, but you could at least bind up its front claws.

A potentially more effective option would be Control Temperature, which is a 3rd-level spell for druids, sorcerers, and wizards. This lowers the temperature in a very large area (emanation with radius 20 ft per level, centered on you) by one band per five caster levels. By RAW, this would drop the temperature to a maximum of 140°F if you cast it at your own current caster level, or 110°F if you got a CL 10 scroll and took your chances with the CL check (you'd have a 20% chance of failure). However, this spell might not be so effective depending on how your DM chooses to rule it -- does it affect the whole area, including the lava, or just the air temperature? With lava being so incredibly hot, would it still be lumped into the uppermost "extreme heat" temperature band (allowing you to bring it down to the temperatures quoted above), or would it be treated as a still higher band (in which case you'd only cool it by 30°F, or 60°F with the CL 10 scroll)? If the rules that the spell does affect lava and doesn't put the lava at a higher temperature band than "extreme heat", this would be devastating even at your own caster level, allowing you to solidify a very large expanse of lava. However, if your DM rules that it only affects the surrounding air or that the lava belongs in a higher temperature band, it would be pretty ineffectual.
 

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