I
Immortal Sun
Guest
The "above info" takes chance out of the equation. It's akin to resolving a Strength contest simply by comparing Strength scores. Not that there's anything wrong with doing so. That seems to be as valid a means of resolving Strength contests as any other.
When I run a chase, I divide each participant's speed by 5 feet to get their "speed modifier." I then make the chase a contested roll using 1d20 + "speed modifier" + proficiency modifier if proficient with an appropriate skill: Athletics for running, climbing, leaping and swimming; Acrobatics for hurdling obstacles.
That's the quick and dirty version, so I can resolve them as easily as a grapple. I have a more in-depth version for when I want to run them as a sort of skill challenge, but the quick version works for most scenarios.
WAT.
Hold on, let me quote myself.
There's the chance, right there. Do you choose to do something that might slow down your enemy, or do you do just keep running?You can choose move and take an action that may affect your enemy's ability to follow or you can Run.