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To multiclass or not to multiclass? That is the question.

To multiclass or not to multiclass? That is the question....

  • 1) Straight classes are best because the party has a specialist for each occasion and each player is

    Votes: 21 17.2%
  • 2)A mix of straight class and multiclass characters makes the party rock.

    Votes: 96 78.7%
  • 3) Multiclassing is best because each player is a Jack-of-All-Trades.(i.e. If you are a Rogue/Barbar

    Votes: 5 4.1%


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Wish

First Post
It really depends on the character, for me. Let's see, of the 3.0/3.5 character's I've played enough to have developed a good feel for them, I've got one with 4 base and 4 prestige classes, one with 1 and 3, one with 1 and 1, two with 1 and 2, one with 2 and 1, one with 2 and 0, three with 1 and 0 (one of those was constrained by rules, however, or would have been in the 1 and 1 category), and one with 2 and 2. I just build them to what they'd want to be able to do, and what I want them to be able to accomplish mechanically. I don't think there's a right or wrong answer to the question of whether or not to multiclass, though I've tended to favor it.

Just do what seems to be the right thing for you, your character and your gaming group. The last bit isn't trivial. None of us play D&D in a vacuum, we play with other people, and their expectations play into the choices we're going to make. If your group frowns on multiclassing, take that into consideration. If they expect every character to be able to sneak around, maybe you do want to multiclass into something that lets you get Hide and Move Silently as class skills. If they love trying out all the new rules, try some of the new classes or pclasses.
 

Votan

Explorer
For a melee class, it is almost always worth it to multi-class.

For example:

Monk 2/Fighter X
Ranger 2/Fighter X
Barbarian 1/Fighter X
Rogue 2 or 4/Fighter X

Are all strictly better than a pure class fighter. if you are not harvesting pinnacle class abilities (like Tireless Rage) then the same applies all of the way around. The key for a fighter seems to be to try and limit the loss to no more than a single point of BAB.

Race can also really matter as well. A Human with Able Learner is going to be uniformly superior than a gnome at making a Fighter/Ranger.
 

Praeden

Explorer
Thanee said:
This thread is like 4 years old. ;)

Bye
Thanee

Heh, maybe we should get everyone back and ask how their characters fared... :D

I'm making some tricky decisions over my spellsword at the moment, so I'd be particularly interested in Elder Basilisk's verdict. :)
 

werk

First Post
Crothian said:
Can't be answered at least not by me.

We multi class to fit the concept and to add character growth if the multi class is needed. Otherwise we stick with one class. It doesn't matter to us what might be the best or more powerful thing, or if other are or aren't doing it.

Ditto, null vote.
 

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