Something I just thought of thinking back to my playtest sessions. Even when the paladin used his lay on hands a lot and the party had been through a grueling day of adventuring, not once did he run out of healing surges. Always the party wound up resting to give another person a chance to get their surges back.
Now, on the one hand, my party had 2 magic items, and the Paladin boosted his AC by 2, I'm sure that made a big difference. Further, they did have a cleric, which made healing surges heal a LOT more than normal.
So I'm curious what other people's experiences have been.
Now, on the one hand, my party had 2 magic items, and the Paladin boosted his AC by 2, I'm sure that made a big difference. Further, they did have a cleric, which made healing surges heal a LOT more than normal.
So I'm curious what other people's experiences have been.