schneeland
Hero
If we're talking D&D - or any other game, where the world is mostly controlled by the GM -, then I'll go with what Charlaquin said: I want the impression of a consistent world, at least on a surface level (I'm fine if things get a little blurry when you really dig deep, because we all have jobs and other things to do and the GM is not a computer), but how the GM arrives there is not that important to me.
I tend to say at least a minimum level of prep is required for that and extensive detail hurts more than it helps, but this might just be my personal preference for GMing.
I tend to say at least a minimum level of prep is required for that and extensive detail hurts more than it helps, but this might just be my personal preference for GMing.
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