Dread October
First Post
dreaded_beast said:Yes, this was a concern of mine. I would love for the player's to experience the expostion (the process of how they got to the dungeon?), but my fear is that since the players are 'newbies' (new to DND), they may get bored until the action starts.
Thanks for everyone's comments so far, please keep them coming.
Then give them action but don't start it at the mine or whatever. Have them leave the Archduke, and then the following could happen:
1. They have to seek lodging for the night because the mine is far away.
2. That night one of them recieves a message that it'd be a good idea to skip the Archduke's mission.
3. Then have them attacked while getting supplies the next day.
4. All clues lead to this mine.
You will have introduced mystery that isn't just a dungeon, gotten them some action in the form of a back alley brawl, and piqued their interest in the mine.
It didn't sound like they were being railroaded your way either.
Dread