Tequila Sunrise
Adventurer
One of the specific complaints I've seen leveled against 4e is that it does not reimburse PCs: you get your parcels every level, which follow strict guidelines, and if you sell something or buy a consumable you never see that bling again. If you sell something that you end up regretting, or if you buy too many potions or whatever, too bad -- that's cash down the toilet.
Whether it officially worked differently in 3e is debatable, but some DMs run it differently at any rate: the DM compares the value of your stuff to the WBL chart, and if it doesn't match up you get less or extra loot to make up the difference. So if you sell something you regret or buy something useless, you only suffer the consequences for about a level.
(All I remember is a bunch of random loot tables from 2e, and I don't know how earlier editions dealt with this.)
What do you think? Should players be punished until the campaign's end for lapses in financial judgment, or should DMs enforce the consequences of poor financial judgment?
Whether it officially worked differently in 3e is debatable, but some DMs run it differently at any rate: the DM compares the value of your stuff to the WBL chart, and if it doesn't match up you get less or extra loot to make up the difference. So if you sell something you regret or buy something useless, you only suffer the consequences for about a level.
(All I remember is a bunch of random loot tables from 2e, and I don't know how earlier editions dealt with this.)
What do you think? Should players be punished until the campaign's end for lapses in financial judgment, or should DMs enforce the consequences of poor financial judgment?