To RoytheOdd, here's a thread for questions and answers

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ShadowStar said:
Burning Ray isn't on the spell list, sorry.

It's scorching ray, IIRC. I seem to recall that it was listed as a Sor/Wiz2 spell in Dungeon 100.

I'm not going to ask about Jump or Perform (my expected pet peeves), not just 'cause I expect to be annoyed, but more because they'd be too time consuming to answer. There's 80-odd other questions waiting . . .
 

Re: New questions

rjoyner6 said:
27) Can Bards swap spells out like Sorcerors?


Yeah, but at a slower rate. They can do it once at 5th level and then every 3 levels there after.

28) What does the new Diplomat feat do?

No Diplomat feat, it may have a different name though. There are alot of new 2 Skills at +2 Feats.
29) What does the Greater Spell Focus feat do?

+1 to Spell DCs for one school, it stacks with Spell Focus.

30) What AC bonus does the Shield spell give?

+4 AC


Also I've noticed that several of the questions have already been answered but I'm really not reading ahead so I'm sorry for any repeat answers.
 

EricNoah said:
Can you tell us about the new spell Burning Ray? What classes/levels is it for?

Could be based on the Psionic Power...

From the SRD...
Burning Ray
Metacreativity (Int) [Fire]
Level: Psion 2
Display: Vi (see text)
Manifestation Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Power Resistance: Yes
Power Points: 3
A ray of burning ectoplasm projects from the manifester’s brow. The manifester must succeed at a ranged touch attack to strike a target with the ray, which deals 3d6 points of fire damage.

Or, it could just be the firey version of Ray of Frost.
 

Kai Lord said:
31. Did they replace the horrible art for Soveliss the Ranger and the Paladin chick?


Nope, sorry

32. How does the Ranger's Animal Companion differ from the Druid's?

It's the same but the Ranger is considered 1/2 his level when determining what abilities the Companion gets.

33. Do any Druid spells leap out as being hefty direct damage dealers?

Sorry, don't really want to read over the whole spell list. I'm taking the book home again tonight and if I get to that bit I'll come back and answer this one.
 


ShadowStar said:


You're right, my bad. I took the book homelast night and read more throughly (yesterdays answers were all from just picking through the book as I read). It's in the Bard's Arms and Armor section and Bards can ignore the Arcane Spell failure of Light Armor but not Shields, Medium or Heavy Armor.

Any chance we can get the exact wording on this? My fear is that, any Wizard/Sorcerer will pick up 1 level of Bard just to get the ability to cast their spells in a Chain Shirt...
 

Bhaal said:
This is a repost from the old thread, but I'd like to know what the monk looks like now, if it's not too much trouble :)

Not sure what you mean, the picture looks the same if that's what you're getting at. As far as the abilities the damage goes up slower, instead of jumping from 1d12 to 1d20 it goes 2d6, 2d8, 2d10 and the abilities look like they come at about the same rate with the exception of the Feat thing that I already mentioned.
 

Mordenkainen's Disjunction

104) How does the spell Mordenkainen's Disjunction work in 3.5 (the important questions are: does it permanently destroy items and is it automatically successful or does it need SOME caster level check to succeed)? --MANY, MANY thanks!
 

Re

Shadowstar,

You said a rogue's "trapsense" gives them a bonus on saves and AC versus traps? If that is true, what does Uncanny Dodge do now?
 

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