To RoytheOdd, here's a thread for questions and answers

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RigaMortus said:


Any chance we can get the exact wording on this? My fear is that, any Wizard/Sorcerer will pick up 1 level of Bard just to get the ability to cast their spells in a Chain Shirt...

Actually it says specifically that it dosn't work for spells gained from different spellcasting classes sorry, I should have mentioned that in the first place.
 

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Psionicist said:
35) There is a feat that I cannot remember the name of you can only take if you have the Endurance feat. What does it do? I remember reading somewhere that WotC thought it was really cool.

Diehard, it allows you to stay conscious while between -1 and -9 Hit Points.
 

101) Please give details of the Greater Weapon Focus and Greater Weapon Specialization feats.
Originally posted by ShadowStar
Abilities are that they stack with the originals. Reqs: Greater Weapon Focus: Fighter level 8; Greater Weapon Specialization: Fighter level 12.

Please read the whole thread in order not to duplicate questions.
 
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Destil said:
36) Any idea where spells have been added (level/school)?


Sorry, I don't play spell casters much, if I get a chance to compare the 2 lists tonight I'll come back to this one.

37) What do Time Stop and Gate look like, now? Do summon monster spell still have a one round casting time?

Time Stop's effect is that it speeds you up so fast that the people around you seem to be still. It give you 1d4+1 free rounds to act. However you can't effect other creatures or items held by them. It takes 1 standard action to cast and it's a level 9/9/9 Sorcerer/Wizard/Trickery spell.

Gate...it really long. It allows you to either travel to a different dimension or call a creature from that dimension but I'm not sure if it's any different than the oridinal. When you call a creature with it the spell costs 1,000 XP to cast.

Yeah, the summon spells are still 1 round.
 

Datt said:
39. Have they changed the way you do Craft check for the Crafting skill? ie. is it still Roll * DC = price in sp.

Looks pretty much the same to me but there may be subtle differences that I'm not seeing.
 

JoeBlank said:


Thanks for taking up the mantle, Shadowstar.

By swap "a" spell, does this mean "one", and only one, spell may be swapped at 4th level, and then one at 6th, 8th, etc.?

One and only one. And the spell must be 2 Levels lower than the highest level you can cast.
 

Palladion said:



Please read the whole thread in order not to duplicate questions.

That still doesn't answer the question. All it states is that it stacks with WF and WS, but it doesn't say what bonuses it grants. I think that was the intent of the question the poster was trying to make.

Don't be so quick to jump on people for repeating questions, ok? ok? ok? :p
 

Drezden327 said:
40) Did they change the toughness feat?? Is it now +1hp/ level??

Nope, unfortunately. I personally prefer the toughness feat in EverQuest that give you a constant bonus to your HP equal to your Fort Save.
 

OK here goes. I got a ton of questions

Is Skill Focus now +3 instead of +2

Is Combat Expertise now different from 1 BAB for 1 AC?

Is there a cap of -5 on Combat Expertise

Is Shield still 1 minute per level?

Did they change the shape of the Burning Hands spell?

Is Dodge still +1 against 1 opponent or is it more or against all opponents?(Just making sure because the person who answered didn't say where he got his info from)

Any penalties to saving throws for multiclassing?

How do 'small' weapons work? As in what are the rules for a halfling holding a small longsword?

With no partial actions is there still a suprise round in the combat chapter? If not, are you subject to a full round attack while flat footed or is there another mechanic?

What does slow allow you to do now with no partial actions?

Do elves, gnomes, halflings or half orcs have weapon familiarity such as dwarves with the dwarven waraxe?

What are the requirements for Improved Precise shot and does it only work within 30'

Can sorcerers cast a Quickened spell without using a full round action to do so?

Are the stat buff spells on the Druid spell list?

Do you still lose a level when you have Raise Dead or Ressurect cast on you?
 

Re: More Questions

elbandit said:
41) What does the Bard songs Song of Freedom, Inspire Heroics, and Mass Suggestion do?


Song of Freedom is the equivalent of a Break Enchantments spell that he cannot target himself with. Inspire Heroics gives 1 Taget +1/3 levels over 15th +4 on all Saves and +4 AC. Mass Suggestions uses the suggestion effect on every creature that he already has facinated.


42) Did anything change with the fighter?

Nope, the Fighter is still Feat Boy. The only difference I see is they no longer give you a list of 'Fighter Feats' but rather include wether a Fighter can take it for free in each Feat's description.
 

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