To RoytheOdd, here's a thread for questions and answers

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130) Have they explained how much area is affected by area spells (cone, spread, burst, X-ft radius, etc)? Because 30 foot radius using squares just plain sucks.
 
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132. Does the character sheet now list grapple, flatfooted AC, Touch AC, etc??

133. Are there still exclusive skills? (i.e. Decipher Script, Read Lips)

134. Did I read you correctly before that no skills are cross class skills? How does that work?
 

Thanks for the answers Shadowstar. Looks like most sword-and-boarders are gonna use Tower Shield now.

131) Are you positive you only get half your strength bonus on off-hand attacks? If using two hands gives x2 damage, it would seem to make more sense if you got full str bonus on both attacks.

132) Out of curiousity, is the penalty for TWF without the TWF feat still -10/-10?

133) With the Diehard feat, can you just take standard actions on your turn, or do you get both standard and move-equivalent actions?
 

Re: Even more questions . . .

ChaoticGod said:
Have any elven racial abilities been added, removed, altered?


Not that I noticed.

Have any spells been added/removed from the Druid spell list?

Have any spells been added/removed from the Cleric spell list?

The Animal Buff spells for Druids, probably alot more but I don't really want to compair the spell lists right now. I'll try and get back to these tomorrow

Who can cast Animate Undead, Create Undead and Create Greater Undead and at what spell level?

Cleric 3/Death 3/Sor Wiz 4, Clr 6/ Dth 6/ Sor Wiz 6, Clr 8/Dth 8/ Sor Wiz 8.

Who can cast Magic Stone & Searing Light and at what spell level?

Clr 1/Drd 1/Earth 1 and Clr 3/Sun 3

Have any new Cleric Domains been added?

Dosn't look like it but I could be mistaken.

Have any of the Cleric Domain powers been altered?

I'll try and get to that tomorrow too.

What is the rogue's skill list?

You're just full of the long answer questions aren't you :D
Appraise, Balance, Bluff, Climb, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Jump, Knowledge (Local), Listen, Move Silently, Search, Sense Motive, Slight of Hand, Spot, Swim, Tumble, Use Magic Devise, and Use Rope.


Thanks for your time :D
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Branduil said:
132) Out of curiousity, is the penalty for TWF without the TWF feat still -10/-10?
The penalties in 3e for two-weapon fighting are -6/-10, or -4/-8 if the offhand weapon is light.
 

Re: Combat

Delgar said:
You you make a charge as a standard action or is it only something that you can do as a full action?


Charge is a full action.

What is the mechanic for trip?

What is the mechanic for Bull Rush?

What is the mechanic for Sunder?

What is the mechanic for grapple?

Delgar

I'll compare the rules tonight and say what's different tomorrow for these. (also, I know that I'm saying tomorrow alot on these and I'm sorry, if anyone could compile and re-post the tomorrow questions so I don't have to hunt for them I'd appreciate it.)
 


howandwhy99 said:
132. Does the character sheet now list grapple, flatfooted AC, Touch AC, etc??

133. Are there still exclusive skills? (i.e. Decipher Script, Read Lips)

134. Did I read you correctly before that no skills are cross class skills? How does that work?

I got these...

132.) The demo sheet printed in Dragon 309 Shows all of the above are on the front of the sheet.

133.) No. Any class can take ranks in any skill. Animal Empathy is gone, as is Read Lips (rolled into spot/Sense Motive), leaving Decipher Script and Use Magic Device available to all classes.

134.) There are still CROSS class skills, just not exclusive skills. These work as normal (1/2 max ranks, 2 SP/rank.) Some skills are now class skills for different classes (bluff for sorc, intimidate for fighter). Etc.
 

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