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To RoytheOdd, here's a thread for questions and answers

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Magus Coeruleus said:
170. Is there any clerical spell that looks tailored to removing/dispeling fatigue or exhaustion? I mean other than Heal now taking care of that. I don't expect you to hunt through all the spells, but I suspect that if it exists, you'd see it as Remove/Dispel Fatigue or something with the word "fatigue" on the cleric's spell list.
Andy Collins said on his site that each healing spell lists specifically what conditions they alleviate now - including fatigued/exhausted. There is no remove/dispel fatigue spell.
 

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Re: Find Traps spell

zoroaster100 said:
151. What does the cleric spell Find Traps do, if it still exists? Does it just allow clerics to search for traps as a Rogue, or does it give the cleric a bonus to their Search check to find traps as well?

It allows you to find traps like a rogue and give you half your caster level as a competance bonus (max +10)
 


Re: Wildshape / Polymorph

A'Talsen said:
How do Wildshape and polymorph interact?
I'm not sure what you mean? Like what happens if you cast polymorph on a wild shaped druid?


Does Polymorph still allow you to change shapes during the duration of the spell?

I don't see anything in the spells description that says you can change more than once.

You only get Exceptional combat abilities with polymorph?
Does that mean that as a wildshaped druid, you no longer have acces to say, wolf Scent, or is there a provision under Wildshape?

The only special condition like that that I see in the Wildshape ability is only for Elementals, with which you gain all of their extraordinary and spell like abilities.
 


Stalker0 said:
153. I asked this before, but I'll be more specific now. Has the countersong, fascinate, inspire competence, and inspire greatness bardic abilities been changed at all? I know fascinate now effects multiple targets, is its mechanics any different?

Countersong: Characters already under an effect gain an additional save but have to use the Bards perform check.

Fascinate: Is listed as an Enchantment (compulsion) Mind effecting ability.

Inspire Competence: Is the same

Inspire Greatness: Same
 

Quixon said:
154. What is the duration of Divine Power-and does it still give the BaB of a Fighter-or just the +6str and 1 hp/level.


1 round/level. And yeah, it makes you BAB equal to your Level.

155. Does Greater Magic Weapon still affect 50 missles.

Yes


156. Did Sorcerer spell progression change?(Do they still get the next spell level 1 level behind the Wizard.)

Nope, it's identical.
 

Flame Arrow gone?

172. ) Are there any changes to 3rd level conjuration spells for wizards/sorcerers?

The prior list: flame arrow, phantom steed, sepia snake sigil, sleet storm, stinking cloud, summon monster III

173. ) I suspect flame arrow has been removed and a new spell has been added to replace it ... if so, what is the new spell?


I can spell, really.
 
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Re: Questions, questions

Archade said:
156. Andy Collins mentioned that Tanglefoot Bags have been toned down. Would you mind posting their particulars? Thanks!

The Strengh check was reduced from DC 27 to DC 17
 

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