Race: Dwarf, male
Alignment: True Neutral
Class: Necromancer 4/Fighter 2
Barred Schools: Conjuration and Enchantment
Age: 78
Height: 4'4"
Weight: 185 lbs
Racial Features
Size: medium
Base Speed: 20ft in any armor
Skills: Stonecunning (+2 Search, Appraise, Craft)
Saving throws: +2 vs poison
+2 vs spells and spell-like abilities
Languages: Common, Dwarven
Favored class: Fighter
Special: Darkvision 60ft
+4 to resist bull rush and trip
+1 attacks vs orcs and goblinoids
+4 dodge AC vs giants
Abilities (* = includes item)
Strength* 16 (+3) Intelligence 15 (+2)
Dexterity 16 (+3) Wisdom 10 (+0)
Constitution 16 (+3) Charisma 8 (-1)
Initiative +3
BAB +4
Attacks (melee) Dwarven Urgrosh (twohanded) +9 damage 1d8+5 or 1d6+4, crit 20/x3
Dwarven Urgrosh (onehanded) +9 damage 1d8+4 or 1d6+3, crit 20/x3
Dwarven Urgrosh (double) +7/+7 damage 1d8+4/1d6+1, crit 20/x3
Dagger +7 damage 1d4+3, crit 19-20/x2
Attacks (ranged)Dagger +7 damage 1d4+3, crit 19-20/x2, range 10ft
Armor Mithril Chain Shirt +1, max dex +6, acp 0, asf 10%, ac +5
AC 18 (10 + 3dex + 5armor), touch 13, flat-footed 15
ACP 0
ASF 10%
ST Fort +4 +3con +1itm = +8
Refl +1 +3dex +1itm = +5
Will +4 +1itm = +5
Hp 4 + 3d4 (50%) + 2d10 (50%) + 18 (Con) = 40
Weapon prof. All simple and martial weapons
Dwarven Urgrosh and Dwarven Waraxe treated as martial
Armor prof. All armors and simple shields
Feats: Scribe Scroll, Practised Spellcaster, Weapon Focus (Dwarven Urgrosh), Power Attack,
Two Weapon Fighting, Reckless Offense, Alertness* (from familiar)
Languages: Common, Dwarven, Orcish, Goblin
Skills: Climb +3 acp
Jump +3 acp
Swim +3 acp x2
Balance +3 acp
Escape Artist +3 acp
Hide +3 acp
Move Silently +3 acp
Ride +3
Use Rope +3
Concentration +3 +9/1x*
Appraise (+2) (+3 familiar)
Craft (+2)
Forgery +2
Knowledge (Arcana) +2 +6*
Search +2
Spellcraft +2 +7*
Listen +0
Sense Motive +0 +3x*
Spot +0
Survival +0
Bluff -1
Diplomacy -1
Disguise -1
Gather Information -1
Intimidate -1 +6*
Perform (-1)
*tot points spent = 36
Spells: 0th 4+1/day DC 12
1st 4+1/day DC 13
2nd 3+2/day DC 14
Spells Known:
0th - All
1st - Shield, Identify, True Strike, Shocking Grasp, Magic Missile,
Ray of Enfeeblement, Enlarge Person
2nd - Blur, Scorching Ray, False Life, Mirror Image
Standard Spells:
4x0 + 1 - Mage Hand, Detect Magic, Flare, Disrupt Undead (+ Disrupt Undead)
4x1 + 1 - True Strike, Shield, Magic Missile x2 (+ Ray of Enfeeblement)
3x2 + 1 - Mirror Image, Blur, Scorching Ray (+ False Life)
Equipment (13000gp):
Adamantine Dwarven Urgrosh +1/- (5050gp, axe head is +1, pick head MW)
Dagger (3x2gp)
Mithril Chain Shirt +1 (2100gp)
Gauntlets of Ogre Strength (4000gp)
Cloak of Resistance +1 (1000 gp)
Backpack (2gp)
Spell Component Pouch (5gp)
Belt Pouch (1gp) with Trail Ration (3x5s1+.1=p)
Waterskin (1gp)*
Sack (empty) (1sp)*
Hempen rope (1gp)*
Flint and steel (1gp)*
Bedroll (1sp)*
Whetstone (2cp)*
*in backpack
Money: 837gp, in assorted coins and gems
Background:
Gerad was a disappointment to his clan, a black sheep that not only seemed to favour wizardry as much
as the fighting arts, but had the bad taste to dabble in necromancy. As the mutterings grew over his
behaviour, his patience and loyalty diminished. Finally it reached the point where he abandoned his
clan, leaving to find his way in the greater world.
Currently Gerad has accepted an offer to join the Acer stable as a gladiator. To fight, to prove
himself, to be seen as more than just a disgrace to his name. Those are motivation enough, and if he
should earn a bit of money along the way, all the better!
Gerad is neutral in outlook.. he cares little for right, wrong or what the law says. He does things for
his own reasons, whether it be helping a friend or earning himself a little extra on the side.
Race: Raven
Alignment: True Neutral
Class: Familiar
Racial Features
Size: Tiny
Base Speed: 10ft move or 40ft fly (average)
Abilities (* = includes item)
Strength* 1 (-5) Intelligence 7 (-2)
Dexterity 15 (+2) Wisdom 14 (+2)
Constitution 10 (+0) Charisma 6 (-2)
Initiative +2
BAB +4
Attacks (melee) Claw +6 damage 1d2-5, crit 20/x2
AC 16 (10 + 2size +2dex + 2natural), touch 14, flat-footed 14
ST Fort +4 = +4
Refl +2 +2dex = +4
Will +4 +2wis = +6
Hp Half Gerad's = 20
Features: Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells
Languages: Common
Skills: Hide +2 +8 size
Move Silently +2
Knowledge (Arcana) -2 +6*
Search -2
Spellcraft -2 +7*
Listen +2 +1
Sense Motive +2 +3x*
Spot +2 +3
Survival +2
Bluff -2
Diplomacy -2
* = master's ranks
Race: Dwarf, female
Alignment: Chaotic Good
Deity: Kord
Class: Cleric (6th lvl) -> UA's spontaneous divine caster
Age: 30
Height: 130cm
Weight: 50kg
Racial Features
Size: medium
Base Speed: 20ft in any armor
Skills: Stonecunning (+2 Search, Appraise, Craft)
Saving throws: +2 vs poison
+2 vs spells and spell-like abilities
Languages: Common, Dwarven
Favored class: Fighter
Special: Darkvision 60ft
+4 to resist bull rush and trip
+1 attacks vs orcs and goblinoids
+4 dodge AC vs giants
Base Abilities (32-point buy)
Strength 16 (+3) Intelligence 10 ( 0)
Dexterity 14 (+2) Wisdom 15 (+2)
Constitution 16 (+3) Charisma 8 (-1)
note on point-buy:
Str - 10 points
Dex - 6 points
Con - 6 points
Int - 2 points
Wis - 6 points + 1 @lv4
Cha - 2 points
total=32
Initiative +2
BAB +4
Attacks (melee) Orc double axe (two handed) +8 damage 1d8+5, crit 20/x3
Orc double axe (double) +6/+5 damage 1d8+4/1d8+1, crit 20/x3
Dagger +7 damage 1d4+3, crit 19-20/x2
Attacks (ranged)Javelin +6 damage 1d6+3, crit 20/x2, range 30ft
Dagger +6 damage 1d4+3, crit 19-20/x2, range 10ft
Armor Breastplate +5, max dex +3, acp -4
AC 17 (10 + 2dex + 5armor), touch 12, flat-footed 15
ACP -4
ST Fort +5 +3con = +8
Refl +2 +2dex = +4
Will +5 +2wis = +7
Hp 8 + 5d8 (50%) + 18 (Con) = 46
Weapon prof. All simple weapons
Orc Double Axe
Armor prof. All armors and simple shields
Feats: Nonlethal fighting, Exotic Weapon Proficiency (Orc double axe), Two-Weapon Fighting
Languages: Common, Dwarven
Skills: Climb +3 acp
Jump +3 acp
Swim +3 acp x2
Balance +2 acp
Escape Artist +2 acp
Hide +2 acp
Move Silently +2 acp
Ride +2
Use Rope +2
Concentration +3 +8*
Appraise (0)
Craft (0)
Forgery 0
Knowledge (Religion) 0 +4*
Search 0
Spellcraft 0 +2*
Heal +2 +4*
Listen +2
Sense Motive +2
Spot +2
Survival +2
Bluff -1
Diplomacy -1
Disguise -1
Gather Information -1
Intimidate -1
Perform (-1)
*tot points spent = 18
Domain powers: Strength: +6 enh to Str as a free action for 1 round, 1/day (Su)
Luck: 1 reroll per day
Turn Undead: 2/day, check d20-1, turning "damage" 2d6+5
Spells: 0th 6/day DC 12
1st 4+1/day DC 13
2nd 4+1/day DC 14
3rd 3/day DC 15
Spells known: 0th Create Water
Purify Food and Drink
Mending
Cure Minor Wounds
Light
Resistance
Guidance
1st Enlarge Person (Strength)
Entropic Shield (Luck)
Cure Light Wounds
Divine Favor
Sanctuary
Shield of Faith
2nd Bull's Strength (Strength)
Aid (Luck)
Lesser Restoration
Silence
3rd Magic Vestment (Strength)
Protection from Energy (Luck)
Cure Serious Wounds
Equipment (13000gp):
+1 Thundering Orc double axe (8660gp)
Javelin (20x1gp)
Dagger (2gp)
Breastplate (200gp)
Handy Haversack (2000gp)
Horn of Fog (2000gp)
Explorer's Outfit (free)
Spell Component Pouch (5gp)
Wooden holy symbol (1gp)
Belt Pouch (1gp) with Trail Ration (3x0,5gp) and Soap (0,5gp)
Waterskin (1gp)*
Torch (3x1cp)*
Caltrops (2x1gp)*
Sack (empty) (1sp)*
Hempen rope (1gp)*
Miner's pick (3gp)*
Flint and steel (1gp)*
Fishing net (4gp)*
Bedroll (1sp)*
Whetstone (2cp)*
*in haversack
the rest is in a few spare coins and about 100gp worth of minor gems
Appearance: Regina is a powerful-built young female dwarf, with her physical fitness
very well kept. She has tanned brown skin, thick blond hair always kept
in foot-long traces, golden brown eyes, and a few nose freckles. Her
body spots some occasional scar on the arms and the legs, as well
as a couple of small bodypainted pictures or piercing tied to her religion.
Personality: Regina is quite hot-tempered, gruff and often abrasive in conversation,
and for some reason doesn't like comments about her freckles, but
very brave and generous and good-hearted at her core.
Life is for her a quest for action, and fighting for a good cause is her
duty. When there's noserious cause to fight for, looking for it becomes
the quest. Together with courage and braveness, she valors friendship
and freedom above all else. Although always a bit temperamental,
she has a very optimistic personality.
In time between adventures, apart from brawling with her friends, she
enjoys revelry nights with exotic food and rivers of ale, and is always
keen in visiting festivals with sports, juggling and funny performances
from occasional bards.
She is looking forward for an exciting and possibly heroic life, but she
also wishes to have a few children sooner or later, and already
dreams of them becoming even more brave than herself. Only she
seems to had a hard time finding a candidate father yet, and it doesn't
especially help that she finds bearded people really unattractive.
Background: Born from a large family of fine gemcutters and jewelry artisans, Regina
wasn't very talented for the family business, and spent most of the
times with older dwarven fighters.
Her specific dwarven clan was very open to other cultures, and
soon young Regina embarked herself in hunting and adventuring
with humans and others, usually in very mixed groups.
On her best adventure so far, which culminated with her challenging
an orc chieftain to a one-on-one fight, she helped her land to get rid
of a savage orcish tribe, and won what is now her signature
weapon, the chieftain's magic orc double axe, which she is learning to
master.
The small horn of fog always strapped to her armor is an old gift from
the other few priests of Kord of her dwarven community given to her
when she reached the adult age.