to the superhero gamers: what/where is your campaign set

GlassJaw

Hero
I've been thinking about running a M&M game and I was just wondering where people set their games. Does anyone use a published campaign setting? Does anyone just grab a map of NYC and set the heroes loose?
 
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I highly recommend using Freedom City. It is a great supplement, and covers most of the bases while still giving the GM plenty to room to do their own thing.
 

mine is set in chicago. i have lots of chi-town source material from my old vampire days.

its of course, not totally chi-town as they are supers and stuff and all the normal humans and most supers just died (though now they have risen as zombies) except for the 1 in 50,000ish who spontaneously mutated all at once, but its close enough.

i find google to be wonderful for finding city info and such. In my last MnM game, one of my players went online in chi-town real eastate listings to find his character's house.
 

The Boston area (where we all live). My game is a standard 4-color modern day thing. One of the PCs attends Harvard and another lives near the State House. It's fun using locations everybody is familiar with.

So, yeah, I basically give them a map of metro Boston and set them loose :)
 

I run a mixed Marvel/DC campaign that is currently set in NYC, although I will be moving it to either Freedom City (set in Virginia) or San Angelo (relocated to Texas).
 


Last Supers game I ran (many years ago) I did a DC/Marval cross set in Seattle. Worked pretty well. I chose it becuase I knew a little bit more about itthan my players. Though if someone from seattle showed up to play I would have looked the fool I am sure.

Later
 

The Boston area (where we all live). My game is a standard 4-color modern day thing. One of the PCs attends Harvard and another lives near the State House. It's fun using locations everybody is familiar with.

This sounds awesome! I just moved out of Mass (Watertown) back to RI. Your game sounds like a blast. Damn, now I wanna move back to MA. :\

I highly recommend using Freedom City. It is a great supplement, and covers most of the bases while still giving the GM plenty to room to do their own thing.

Yeah, I've heard very good things about it. That's what I'll probably do. I like having some of the work done for me. :D

[OT] Speaking of setting a game in your hometown, I always wanted to run a Ghostbusters game in my town. You and your buddies could go and bust the ghosts at your old high school that's now haunted or get called to Fenway Park to go into the underground tunnels and take down the Bambino's ghost!![/OT]
 

I'm using a sort of hybrid of Freedom City and the Meta-4 campaign of Crooks. I've started with a fairly straight FC campaign (I set the city in Delaware), and am adding elements from Meta-4, mostly with the idea that those bits are focused mostly on the West Coast, where the PCs haven't travelled to yet.

The campaign is specifically set at Claremont Academy, where the PCs are upperclassmen and starting to flex their muscles as heroes.
 

I'm a big fan of going for what you know, so I would tend to set a supers game near to where I live. I'm not running one at the moment, but have run them in the past based in Leeds (where I was studying at the time) and then Manchester (my home metropolitan area for the last 27 years). However, I was thinking about being a bit more adventurous recently and running quite a dark magic-based low-powered supers game based in South Africa. Not knowing anything about the place I struggled, so I think I'll go back to somewhere I know next time I get round to doing it. However, I think if you're going to take that route you need to be sure that you know the city well yourself as if you have a player who knows it better than you it might be messy. So far I've not had that problem, but the potential is there.

Cheerio,

Ben
 

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