mattwandcow
Villager
Assuming 8 hours, 4 hours per day, that's about 100 miles or 10 hexes.
Nagalore, the city with the quest item to do the ritual is 5 hexes away from Kir Sabal. So you have to go 10 hexes to get the flight spell.
So, if I'm mathing right and people aren't exerting for Exhaustion, if you decided to walk instead of doing the flight side quest, you're 3 days travel ahead of the fliers.
Assuming fast travel, you're going 1.5 hexes a day, 4.5 hexes, 45 extra miles, 10 hours of extra effort total, or about 3 a day.
Interestingly enough, your failing the 3rd save for extra travel is where you hit half speed.
If the party always travels at full speed, and has a person who always fails their con saves, they will be 5 miles short of the average group that decided not to go to Nagalore (not counting any time they spent dealing with the crazy queen.)
Ritual of the 7 winds appears to be a meta trap. Does not actually provide advantage. Attacking a party where most of them have several levels of exhaustion sounds fun.
I think I'm going to hand wave them into Omu, though. Jungle encounters haven't interested any of us for a while. (My party is level 5 or so, having come in from STK)
Nagalore, the city with the quest item to do the ritual is 5 hexes away from Kir Sabal. So you have to go 10 hexes to get the flight spell.
So, if I'm mathing right and people aren't exerting for Exhaustion, if you decided to walk instead of doing the flight side quest, you're 3 days travel ahead of the fliers.
Assuming fast travel, you're going 1.5 hexes a day, 4.5 hexes, 45 extra miles, 10 hours of extra effort total, or about 3 a day.
Interestingly enough, your failing the 3rd save for extra travel is where you hit half speed.
If the party always travels at full speed, and has a person who always fails their con saves, they will be 5 miles short of the average group that decided not to go to Nagalore (not counting any time they spent dealing with the crazy queen.)
Ritual of the 7 winds appears to be a meta trap. Does not actually provide advantage. Attacking a party where most of them have several levels of exhaustion sounds fun.
I think I'm going to hand wave them into Omu, though. Jungle encounters haven't interested any of us for a while. (My party is level 5 or so, having come in from STK)