The solution I liked best was not counting the AoO if you dropped the opponent and have Cleave.Nifft said:On a related note, I do allow Cleave on an AoO, because I feel Cleave is otherwise kinda weak.
OK, I guess I can see that.I'm also okay with this example you present -- here's how I'd narrate it:
I think it would be enough to limit it so that the shadowdancer cannot just spawn an unlimited amount of shadows no matter how many get killed.Hmm, I don't really see how.
Perhaps something that lets the shadow use your maneuvers (expending them from your list as normal)? It's your own shadow, after all; I think it could be both appropriate and useful.Which ability should be their capstone, then?
jasin said:I think it would be enough to limit it so that the shadowdancer cannot just spawn an unlimited amount of shadows no matter how many get killed.
jasin said:Perhaps something that lets the shadow use your maneuvers (expending them from your list as normal)? It's your own shadow, after all; I think it could be both appropriate and useful.
Yeah i am completely seduced by the ToB. I've even started experimenting with giving some core/base classes a maneuver progression. I believe Nfft will go in that direction as well *hoping* It's become quite a project however. For example, what would you do with a sublime rogue? Well, the obvious answer would be shadowhand. But what if you want him to be non-supernatural? Well, you have to create your own stealth-based discipline. I must be ¼ way through about 6 different disciplines not to mention about ½ way through about 6 base classes. Ahhh but it’s a labor of love.GoodKingJayIII said:I haven't delved too much into your variants, but just from skimming your work last week I decided to give Bo9S a shot, and I have to say I like it a lot more than I ever thought I would.
I'm still reviewing the ins and outs of the system and grappling with a lot of basic questions, like "Are fighters worth including with Swordsages/Warblades?" but overall I really like it. It has a lot less of a... cultural... wuxia-feel while still retaining the cool rulesset. In other words, it's not flavor-dependent, which was why I was initially hesitant about the book.
I could see it as either a Boost or a Strike. There are some manuevers with lasting effects. Salamander Charge (page 55) is the most blatant.Nifft said:The way I see it, offensive buffs are stances or boosts, attacks are strikes, and defensive buffs are counters.
Summoning a shadow could be a Boost, but then the duration would have to be 1 round, and that would suck -- you already see what a flank-buddy is worth (Distracting Ember, p. 52). A flank-buddy who got to attack couldn't appear adjacent to you (an idea which I rather like).
It could be a Strike that animates your shadow to attack a foe within 30 ft., but then you couldn't attack with your flank-buddy. Effectively, you'd make yourself a flank-buddy and summon a sucky monster to attack in your place. Lame.
Basically, it's messy. If you can see how to make a USEFUL shadow companion out of a non-stance maneuver, please let me know! I can't see any way that allows it to scout, attack, and act as a flank-buddy, which are the three roles which I see them filling.
Not what I'm talking about. The Rising Phoenix stance can end because of a condition that still affects the character. The Summon Shadow stance can end because of a condition that doesn't affect the character.Page 55, Rising Phoenix stance: there's even an example there of what might cause the stance to end. I agree, it's not common, but there's precedent. (There's probably more; that's just the first one I found.)
Not be a pain but it seems additional readied manuevers are still limited to certain schools. This doesn't seem to be a limit in the official PrCs.Fixed. Thanks!
It is for these reasons that I want to create a sublime rogue actually. A rogue can take 3 levels of swordsage and lose a little to gain so much. Assassin stance saves his sneak progression. Sure, if he'd taken martial stance as a feat it'd be that much better but all those shadow hand maneuvers not to mention diamond mind make him so much more deadly and effective. I remember mkill on the wizards boards was trying to creat a 20th level ability for the rogue to fill in that ugly little dead level. Quite simply there was nothing he could come up with that was as good as taking a single ss level.Nifft said:The short answer is you don't have to create a Sublime Rogue. You can mix Rogue and Swordsage, or Rogue and Warblade, or even Rogue and Crusader -- why not? Rogue mixes very well with everything.
The mid-length answer is an optimization exercise. I figure a full-classed Rogue could take Martial Study (Shadow Jaunt) at 6th level, Martial Stance (Assassin's Stance) as a feat for his 10th level Rogue special ability, and Shadow Blade as his 12th level feat. Then, Gloom Razor as his 15th level feat. With UMD and some Wands of Blur / Displacement / Greater Invisibility and/or a Ring of Blinking, he'll have ample opportunity to use his combat options.
The fighter. He needs this kind of versatility.The long answer is... well, I guess I'll think about doing the Ranger and the Monk. There should be a Paladin / Blackguard prestige class for Crusaders who want to be even more divinely oriented. What else is there that needs "sublimation"?
Thanks, -- N
saucercrab said:Distracting Ember is a precedent for making an independent thingy; & it's only a 1st level maneuver so the duration fits. Make Summon Shadow a 7th level or higher maneuver, & give it a better duration, perhaps in rounds equal to PrC level or somesuch.
saucercrab said:Not what I'm talking about. The Rising Phoenix stance can end because of a condition that still affects the character.
saucercrab said:Stances seem either reactive, or rely directly on a character's continued actions. Maneuvers seem more the fire-&-forget type. Summon Shadow to me fits the latter category. You initially summon one, but then it acts independently.
saucercrab said:BTW (currently), if the shadow dies, but the character doesn't see it, would he know its dead & that the stance is over?
saucercrab said:Not be a pain but it seems additional readied manuevers are still limited to certain schools. This doesn't seem to be a limit in the official PrCs.
Crashy75 said:I remember mkill on the wizards boards was trying to creat a 20th level ability for the rogue to fill in that ugly little dead level. Quite simply there was nothing he could come up with that was as good as taking a single ss level.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.